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Poisoned Play : Toxicity in Online Gaming Discourse.
- Format:
- Book
- Author/Creator:
- Bau, Patricia.
- Language:
- English
- Physical Description:
- 1 online resource (205 pages)
- Edition:
- 1st ed.
- Place of Publication:
- Bielefeld : transcript Verlag, 2026.
- Summary:
- Gaming communities are often accused of toxicity in public discourse.Toxic behaviour can be found in semiotic practices in games, like tea bagging, looting, and grieving, communication in (voice) chat, on platforms, like Twitch and Discord, or in discourses about games via social networks.
- Contents:
- Cover
- Contents
- Introduction
- Defining Toxicity and Relating Concepts
- Toxicity in Online Gaming and Gaming Discourse
- Contributions
- Bibliography
- "Megan Fox is in a toxic relationship"
- 1. Toxic: A new attribute to describe social relations
- 2. What we mean by 'representations' of the toxic
- 3. What people and media mean by labeling something as 'toxic'
- 3.1 Usage and evaluation in the linguistic community (study 1)
- 3.2 The media discourse - a corpus‐based approach (study 2)
- 4. What we can learn from the two studies: Conclusion, Discussion and Outlook
- Tea Bagging, Trolling &
- Trash Talk
- 1. Introduction
- 2. Toxicity Research on Gaming and Twitch
- 3. Data acquisition and description of the sample
- 4. Definition of the Term Toxic - Meta discourse
- 5. Analysis of Triggers, Potential Toxicity and Meta Discourse
- 5.1 Toxicity Triggers
- 5.2 Potential Toxicity
- 5.2.1 Game
- 5.2.2 Stream
- 5.2.3 Chat
- 5.2.4 Quantitative overview of potential toxicity in all layers
- 5.3 Meta Discourse
- 6. Conclusion
- »Next Level Frauenhass«
- 1. Einleitung
- 2. Tabutheorie
- 2.1 Definitorische Einordnung
- 2.2 Soziale Wirkung
- 3. Tabu und Toxizität
- 4. Tabu und Toxizität in der diskursiven Auseinandersetzung zu No Mercy
- 4.1 Moralisierung als toxische Diskurspraxis
- 4.2 Gamer's Dilemma als Whataboutismus
- 4.3 Vorwurf der Aufmerksamkeitsgenerierung
- 5. Fazit
- Literaturverzeichnis
- "you woke cultists are a cancer to everything"
- 2. Woke Content Detector, the term 'woke' and Counter Speakers
- 3. Discourse avoidance through Toxicity and Positioning
- 4. Corpus and Methodology
- 5. Results
- 5.1 Use of pronouns and noun based nominal phrases
- 5.1.1 Frequencies
- 5.1.2 Construction of group‐based antagonism through pronouns.
- 5.1.3 Hostile Pronoun Usage
- 5.2 Invitation and Refusal of Discourse
- 5.2 Categories of noun based nominal phrases
- "Dream of a greater Reich"
- 1.1 Introduction and Research Objective
- 1.2.1 Methodology
- 1.2.2 Corpus
- 2.1 Revisions, Omissions: Alt‐History in Grand Strategy Games?
- 2.2 The Mods
- 3.1 Good Guy National Socialism
- 3.2 The Speer Hoodie, Alt‐History Memes and Kiwi Farms
- 3.3 From Alt‐History to 'Schizo'-Present
- 4. Conclusion
- Sources from research corpus
- Images
- Games
- Anti‐Diversität im Gaming - ein Shortcut in rechtsextreme Gaming‑Communitys?
- 1. Tutorial - Kulturkampf im Gaming
- 2. Toxische Gaming‐Communitys - eine Bestandsaufnahme
- 3. Rechtsextremismus im Gaming - Ein Überblick
- 3.1 Vernetzung
- 3.2 Mobilisierung
- 3.3 Metapolitische Einflussnahme
- 4. Anti‐Diversity als Bindeglied
- 5. Fazit und ein Plädoyer für digitale Zivilcourage im Gaming
- Abbildungsverzeichnis
- »Crunch as Curriculum«
- 1. Prologue / Enter the Artist
- 2. Methodology
- 3. Limitations
- 4. Theoretical Lense: Crunch as Curriculum
- 5. The Hidden Syllabus
- 5.1 Unsustainable Learning &
- Burnout
- 5.2 Performativity &
- Visibility in Creative Education
- 5.3 The Aesthetics of Overwork &
- Industry Mythmaking
- 6. Outlook: What a Non‐Toxic Curriculum Could Look Like
- 6.1 From Performance to Sustainability
- 6.2 Structural change
- 6.3 Teachers as Protectors, Not Gatekeepers
- 6.4 Differentiation as Philosophy
- 6.5 Empathy as diagnostic literacy
- 7. Conclusion
- List of Contributors.
- Notes:
- Description based on publisher supplied metadata and other sources.
- ISBN:
- 9783839477533
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