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Artificial Intelligence with and for Learning Sciences. Past, Present, and Future Horizons : First Workshop, WAILS 2024, Salerno, Italy, January 18-19, 2024, Proceedings / edited by Fabio Palomba, Carmine Gravino.

Springer Nature - Springer Computer Science eBooks 2024 English International Available online

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Format:
Book
Author/Creator:
Palomba, Fabio.
Contributor:
Gravino, Carmine.
Series:
Lecture Notes in Computer Science, 1611-3349 ; 14545
Language:
English
Subjects (All):
Artificial intelligence.
Virtual reality.
Augmented reality.
Education--Data processing.
Education.
Artificial Intelligence.
Virtual and Augmented Reality.
Computers and Education.
Local Subjects:
Artificial Intelligence.
Virtual and Augmented Reality.
Computers and Education.
Physical Description:
1 online resource (163 pages)
Edition:
1st ed. 2024.
Place of Publication:
Cham : Springer Nature Switzerland : Imprint: Springer, 2024.
Summary:
This book constitutes the refereed conference proceedings of the First Workshop on Artificial Intelligence with and for Learning Sciences - Past, Present, and Future Horizons, WAILS 2024, held in Salerno, Italy, during January 18-19, 2024. The 14 full papers and 5 short papers presented in this book were carefully reviewed. The contributions present and discuss previous achievements, current challenges and solutions, and future perspectives concerned with the adoption of artificial intelligence methods and techniques in the context of learning sciences. .
Contents:
Designing a Collaborative Safety Training Experience in Virtual Reality
Data-Efficient Student Profiling in Online Courses
Understanding Practices, Needs and Challenges of Lifelong Learning Digitalization
Exploring AI in Videogames: An Application to the Didactic Paradigm "the Virtual Class"
Generative Artificial Intelligence to Improve the Learning of Test-Driven Development
Reflections on the implications of artificial intelligence in inclusive education
Peek the Edu-Metaverse: from an Educational Framework to the AI Challenges for Biometrics
Toward the Deployment of a Chatbot to Augment Computer Science Education
Breaking Barriers in the Metaverse: An Exploration of Accessibility for Users with Disabilities
BitStory-An Immersive Serious Game for Computer Science Education
ProjectCoding-Applied Game for Learning Java
The impact of music and metaverse on education: results of a scoping review
Teachers’ perceptions and opinions on e_ective learning through the promotion of ICT
Future support teachers’ intentions to adopt and use technology with students with ASD
Generative AI-Driven Digital Assistance for E-Learning
Can digital technologies heighten the transformation of teaching and learning in higher education institutions? A case study of the University of Naples "Parthenope"
EDUSOCIAL & IA. The educational use of Artificial Intelligence in social media
Inclusion: a concept too young for Artificial Intelligence
on-Player Character smart in virtual learning enviroment.
Notes:
Description based on publisher supplied metadata and other sources.
ISBN:
3-031-57402-8
OCLC:
1451456555

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