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Technology, Innovation, Entrepreneurship and Education : 4th EAI International Conference, TIE 2023, Cambridge, UK, September 27-28, 2023, Proceedings / edited by David Crawford, Jeremy Foss, Nicholas Lambert, Martin Reed, Jennah Kriebel.
Springer Nature - Springer Computer Science eBooks 2024 English International Available online
View online- Format:
- Book
- Series:
- Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering, 1867-822X ; 575
- Language:
- English
- Subjects (All):
- Application software.
- Image processing--Digital techniques.
- Image processing.
- Computer vision.
- Computer networks.
- Computer and Information Systems Applications.
- Computer Imaging, Vision, Pattern Recognition and Graphics.
- Computer Communication Networks.
- Local Subjects:
- Computer and Information Systems Applications.
- Computer Imaging, Vision, Pattern Recognition and Graphics.
- Computer Communication Networks.
- Physical Description:
- 1 online resource (163 pages)
- Edition:
- 1st ed. 2024.
- Place of Publication:
- Cham : Springer Nature Switzerland : Imprint: Springer, 2024.
- Summary:
- This book constitutes the refereed proceedings of the 4th International Conference on Technology, Innovation, Entrepreneurship and Education, TIE 2023, held in Cambridge, UK, in September 2023. The 17 full papers were carefully selected from 44 submissions and cover four areas: international school projects; technology in education; technology for content creation and future content delivery.
- Contents:
- .-International School Projects.
- Predicting School Dropout in Malawi.
- Co-creation Lab and its liminal pedagogy as an innovation tool for shaping a local and global future. .-Technology in Education.
- Exploring Women’s Role in Creative Industries through Collaborative Action Research Using Tabletop Role-Playing Games.
- Designing a Master course curriculum for Innovation through Living Labs.
- Immersive Virtual Reality, Augmented Reality and Mixed Reality for Self-Regulated Learning: A Review. .-Technology for Content Creation.
- Co-creation and personalisation of an immersive web environment.
- The Meta-stage: Utilizing Metaverse-Enabling Technologiesfor Hybrid Co-Presence Experiences.
- Gamifying the Museum: Enhancing Immersive Art Experiences with Social Connections and Personal Identity Exploration. .-Future Content Delivery.
- 'In the Future we will make our own superheroes' : Reflections on the Future of Broadcast for children age 7-11
- Flexilink: A Low Latency Solution for Packet Based Media.
- Notes:
- Includes bibliographical references and index.
- ISBN:
- 9783031593833
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