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Games and Learning Alliance : 12th International Conference, GALA 2023, Dublin, Ireland, November 29 – December 1, 2023, Proceedings / edited by Pierpaolo Dondio, Mariana Rocha, Attracta Brennan, Avo Schönbohm, Francesca de Rosa, Antti Koskinen, Francesco Bellotti.

Springer Nature - Springer Computer Science eBooks 2024 English International Available online

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Format:
Book
Author/Creator:
Dondio, Pierpaolo.
Contributor:
Costa, Mariana Rocha Santos.
Brennan, Attracta.
Schönbohm, Avo.
De Rosa, Francesca.
Koskinen, Antti.
Bellotti, Francesco.
Series:
Lecture Notes in Computer Science, 1611-3349 ; 14475
Language:
English
Subjects (All):
Microcomputers.
User interfaces (Computer systems).
Human-computer interaction.
Application software.
Computer vision.
Artificial intelligence.
Education--Data processing.
Education.
Personal Computing.
User Interfaces and Human Computer Interaction.
Computer and Information Systems Applications.
Computer Vision.
Artificial Intelligence.
Computers and Education.
Local Subjects:
Personal Computing.
User Interfaces and Human Computer Interaction.
Computer and Information Systems Applications.
Computer Vision.
Artificial Intelligence.
Computers and Education.
Physical Description:
1 online resource (481 pages)
Edition:
1st ed. 2024.
Place of Publication:
Cham : Springer Nature Switzerland : Imprint: Springer, 2024.
Summary:
This LNCS volume constitutes the proceedings of 12th International Conference, GALA 2023, in Dublin, Ireland, held during November/December 2023. The 36 full papers and 13 short papers were carefully reviewed and selected from 88 submissions. The papers contained in this book have been organized into six categories, reflecting the variety of theoretical approaches and application domains of research into serious games: 1. The Serious Games and Game Design 2. User experience, User Evaluation and User Analysis in Serious Games 3. Serious Games for Instruction 4. Serious Games for Health, Wellbeing and Social Change 5. Evaluating and Assessing Serious Games Elements 6. Posters.
Contents:
Serious Games for Instruction
Serious Games for Health, Wellbeing and Social Impact
User experience, user analysis and user assessment in Serious Games
Evaluating and Assessing Serious Games elements
Serious Games and Game Design
Posters.
Notes:
Description based on publisher supplied metadata and other sources.
ISBN:
9783031490651
3031490657
OCLC:
1411307775

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