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Game Engine Culture(s) / edited by Matteo Bittanti, Paolo Ruffino, Valentino Catricalà.

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Format:
Book
Contributor:
Bittanti, Matteo., Editor.
Ruffino, Paolo., Editor.
Catricalà, Valentino., Editor.
Series:
Post-Cinema & Digital Cultures, 3155-0908 ; 6
Language:
English
Subjects (All):
Games.
Games Studies.
Local Subjects:
Games Studies.
Physical Description:
1 online resource (0, 438 p.).
Edition:
1st ed. 2026.
Place of Publication:
Sesto San Giovanni : MIM Edizioni srl : Imprint: Mimesis International, 2026.
Summary:
<i>Game Engine Culture(s)</i> examines game engines as cultural infrastructures rather than neutral production tools. Across studies of Unity, Unreal, RAGE, RPG Maker, <i>Minecraft</i>, asset stores, higher education, live simulations, glitch, modding, and contemporary art, the volume traces how engines shape workflows, aesthetics, labour, memory, agency, and imagination. Its contributors show how these systems enable creativity while imposing defaults, constraints, and platform logics that organise what can be made, seen, taught, and contested. Bringing together game studies, media theory, software studies, and art criticism, the book offers a critical account of the engine as a central apparatus of contemporary visual culture.
Notes:
Description based on online resource; title from title screen.
ISBN:
9788869775666

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