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Teaching Medieval French Language and Culture through Digital Gameplay Applications from "Brendan's Voyage" Jacob Abell, Lynn Ramey

De Gruyter Amsterdam University Press Complete eBook-Package 2026 Available online

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Format:
Book
Author/Creator:
Abell, Jacob, Author.
Ramey, Lynn, Author.
Language:
English
Physical Description:
1 online resource
Place of Publication:
Leeds ARC Humanities Press [2026]
Language Note:
In English
Summary:
This book explores digital gameplay's potential for transforming the way medievalists teach spoken and written language. The authors reflect on lessons learned from the implementation of the video game Brendan's Voyage , which remediates key episodes from the twelfth-century poem, The Voyage of Saint Brendan the Abbot , a popular text translated from Latin into the Anglo-Norman dialect of medieval French. As the player participates in Brendan's maritime quest (and the creation of the Brendan manuscript), the game conveys basic skills in spoken and written Anglo-Norman as well as cultural lessons about Francophone England, from the role of women in artistic patronage to the role of fantastic beasts in monastic imagination. This book positions Brendan's Voyage as a case study whose production and use can offer insights that impact medieval studies, language pedagogy, the digital humanities, and educational video game design
Notes:
Vendor supplied data
ISBN:
9781802705324
9781802704976
Access Restriction:
Restricted for use by site license

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