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Cultural Game Studies : Critical Approaches / Frans Mäyrä, Raine Koskimaa.

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Format:
Book
Contributor:
Mäyrä, Frans, editor.
Koskimaa, Raine, editor.
Language:
English
Physical Description:
1 online resource (302 pages) : illustrations
Edition:
First edition.
Place of Publication:
Oxford : Routledge.
Summary:
Cultural Game Studies provides a comprehensive framework for understanding games and play as interconnected cultural phenomena, examining their roles as art, entertainment, and human experience within contemporary society.This edited volume delivers a societally and culturally informed critical framework that enables readers to develop a nuanced understanding of game cultures and their scholarship. Rather than studying games or players in isolation, the book contextualises the uses, design, and meanings of play as an interconnected whole. Readers will gain detailed insights into the scholarly history of game studies and its key methodologies, while exploring essential themes including player identities, game production, cultural literacy, and game preservation. The book's comprehensive approach opens new perspectives for cultural analysis and provides tools for understanding how games increasingly permeate and inform modern society and culture.This book is written for researchers, scholars, and advanced students in game studies, cultural studies, media studies, and digital humanities. It is ideal for academics seeking to deepen their theoretical understanding of game cultures, graduate students conducting research in game-related fields, and instructors teaching courses on digital culture, media theory, or contemporary cultural phenomena.
Contents:
Introduction to the Cultural Game Studies: The Emergence of the Research Field 1. Understanding Games: Hermeneutic Approaches to Game Studies 2. Understanding Players 3. Politics of Games, Play and Critical Game Studies: What Does it Mean to be 'Critical'? 4. Games and Art 5. Games and Transmedia 6. Games, Play and Online Videos 7. Storyworlds and Game Characters 8. The Changing Landscape of Game Production 9. The Many Cultures of Game Production 10. Game Jams and Game Culture 11. Identity and Game Culture: The Limits of Game Cultural Participation and Agency 12. Cultivating a Bildung of Gaming: Doing Socially and Culturally Engaged Game Studies 13. Nondigital Games and Culture 14. Emergence of Game Cultural Institutions: Hobbyist Efforts, Policymaking and Lucky Accidents 15. Critical Game Heritage: On Collaboration, Controversies and Contextualization 16. Well-being and Game Design 17. Gambling and Cultural Game Studies 18. Cultures of Competitive Gaming.
Notes:
"Taylor & Francis".
OCLC-licensed vendor bibliographic record.
ISBN:
9781003679851
OCLC:
1592928803

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