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A new history of animation.
Fine Arts Library - Reserve NC1765 .F873 2026
Available
Log in to request item- Format:
- Book
- Author/Creator:
- Furniss, Maureen, author.
- Schwartz, Jeremy Speed, author.
- Language:
- English
- Subjects (All):
- Animated films--History and criticism.
- Animated films.
- Animation (Cinematography)--History.
- Animation (Cinematography).
- Physical Description:
- 464 pages ; 28 cm
- Edition:
- Second edition / Maureen Furniss, Jeremy Speed Schwartz.
- Place of Publication:
- New York : W.W. Norton and Company, 2026.
- Contents:
- Part 1. Origins of Animation
- Chapter 1. Setting the Scene for Animation. The Physiology of Animation Early Innovations in Simulating Movement The Impact of Photography on Studies of Locomotion The Transition to Animated Cinema Newspapers and Comic Strips
- Chapter 2. The Magic of Early Cinema Entrepreneurs of Early Cinema First Approaches to Animation Wonderful Tricks: Special Effects in Early Film
- Chapter 3. Developing an Industry The Beginnings of Drawn Animation Hollywood and the Emergence of the Animation Studio System Stop-Motion Developments of the 1910s
- Chapter 4. Transitions in the Late Silent Era The Consolidation of the American Animation Industry Women in Early Studio Production Adaptation: Conventions in Form and Movement Stop-Motion Developments in the Late Silent Era
- Part 2. Early Animation.
- Chapter 5. Animation as Modern Art Modern Art Movements Modernist Approaches to Animation Paris as Center of the Art World Foundations of Animation in Czechoslovakia Tokyo's Experimental Film Community Government-Supported Production Modernist Animation in America
- Chapter 6. Disney's New Aesthetic Creating an Identity Reorganization Variations in Composing A New Aesthetic for a New Era Disney's First Feature Films
- Chapter 7. Style and the Fleischer Studio The Growing US Animation Industry The Fleischer Studio Censorship Unions in the Animation Industry Fleischer's Animated Feature: Gulliver's Travels Downfall of the Studio
- Chapter 8. Comedy Styles in American Animation Elements of Comedy Racial Caricature and Self-Censorship Animation at Warner Bros. Animation at MGM Racial Exclusion in the Film Industry
- Part 3. Wartime and Midcentury
- Chapter 9. Animation in World War II Animation with an Agenda The Events of World War II Animation and the War Effort German and Occupation Animation
- Chapter 10. Politics and Economics in Postwar Animation Production under Collectivism The Wan Brothers and Chinese Animation Private Industry Commercial Studios Government-Aided Production
- Chapter 11. Approaches to Stop-Motion Experiments in Stop-Motion Stop-Motion in Europe Puppets and Paper in Asia American Stop-Motion in the Postwar Period Stop-Motion Stars
- Chapter 12. Midcentury Shifts in Design The Beginnings of Mid-century Modern Design Finding the Artist in the Animation Highlighting Diversity in Studio Animators United We Stand: The Influence of the UPA Studio Animated Advertising
- Part 4. Popular and Experimental Modes
- Chapter 13. Early Television Animation The Beginnings of Made-for-Television Animation in America The Rise of Children's Animated Television Series Media Regulation American Animated Television Production in the 1980s International Developments in Made-for-Television Animation
- Chapter 14. Anime and Japanese Animation Origins of Anime The Postwar Period Expanding Production, Expanding Audiences Tezuka's Legacy
- Chapter 15. Postwar Experimentation Animation and the Avant-Garde Experiments with Perception The Beginnings of Animated Computer Art
- Chapter 16. Pop Music and Youth Culture in Animated Features Disney Animation from the Postwar Era New Voices in Popular Media New Models for Animated Features Attracting the Youth Audience
- Part 5. New Contexts and Voices
- Chapter 17. Video Games as an Animated Medium Vector Displays Pixel Generations Supremacy of the Pixel A Two-Country Industry Race Representation in Game Design 3D Worlds Gaming on the Go Blockbuster Games and Indies
- Chapter 18. Changing Voices in New Political Contexts The Introduction of a Modern Style in Soviet Animation Animation after the Fall of the Soviet Union Animation from the Visegrád Group Varied Directions for Czech Animation Developments in Communist East Asia
- Chapter 19. Authorship in Animated Shorts Film Festivals and Awards Support for Short Films Animation and Feminism Authorship in Solo Features Queer Identity in Independent Animation Formal and Technical Experimentation Developing Stop-Motion Worlds
- Chapter 20. THE RENAISSANCE Disney and Its Competition Timeline of Disney Features Innovative Television Akira and Anime Death of 2D
- Part 6. Digital Cultures
- Chapter 21. Television as a Creative Space Setting the Stage Cartoon Laboratories New Visions from a Second Wave Preschool Audiences Late-Night Animation From the Internet to TV and Back Again LGBTQ+ Representation in Animation
- Chapter 22. Computer-Generated Animation in Features Analog or Digital? Innovators in the Effects World Creating Digital Realism The Rise of Pixar Growth at Pixar Digital Advances at DreamWorks Animation Disney Builds Its Digital Empire Other Players Embrace CGI
- Chapter 23. Ascendant East Asia Studio Ghibli Transnational Anime Fandom Expanding Horizons Anime and Gender Representation Emerging Giants: K-Animation and Donghua
- Chapter 24. Global Digital Transformations Digital Animation Timeline Immersive Worlds Global Digital Revolutions Independent Voices in Africa
- Glossary
- Sources of Illustrations
- Index
- Notes:
- Previous edition: published as by Maureen Furniss. New York: Thames & Hudson, 2016.
- ISBN:
- 9780500024096
- 050002409X
- OCLC:
- 1596676925
- Publisher Number:
- CIPO000392097
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