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A new history of animation.

Fine Arts Library - Reserve NC1765 .F873 2026
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Format:
Book
Author/Creator:
Furniss, Maureen, author.
Schwartz, Jeremy Speed, author.
Contributor:
Furniss, Maureen.
Language:
English
Subjects (All):
Animated films--History and criticism.
Animated films.
Animation (Cinematography)--History.
Animation (Cinematography).
Physical Description:
464 pages ; 28 cm
Edition:
Second edition / Maureen Furniss, Jeremy Speed Schwartz.
Place of Publication:
New York : W.W. Norton and Company, 2026.
Contents:
Part 1. Origins of Animation
Chapter 1. Setting the Scene for Animation. The Physiology of Animation Early Innovations in Simulating Movement The Impact of Photography on Studies of Locomotion The Transition to Animated Cinema Newspapers and Comic Strips
Chapter 2. The Magic of Early Cinema Entrepreneurs of Early Cinema First Approaches to Animation Wonderful Tricks: Special Effects in Early Film
Chapter 3. Developing an Industry The Beginnings of Drawn Animation Hollywood and the Emergence of the Animation Studio System Stop-Motion Developments of the 1910s
Chapter 4. Transitions in the Late Silent Era The Consolidation of the American Animation Industry Women in Early Studio Production Adaptation: Conventions in Form and Movement Stop-Motion Developments in the Late Silent Era
Part 2. Early Animation.
Chapter 5. Animation as Modern Art Modern Art Movements Modernist Approaches to Animation Paris as Center of the Art World Foundations of Animation in Czechoslovakia Tokyo's Experimental Film Community Government-Supported Production Modernist Animation in America
Chapter 6. Disney's New Aesthetic Creating an Identity Reorganization Variations in Composing A New Aesthetic for a New Era Disney's First Feature Films
Chapter 7. Style and the Fleischer Studio The Growing US Animation Industry The Fleischer Studio Censorship Unions in the Animation Industry Fleischer's Animated Feature: Gulliver's Travels Downfall of the Studio
Chapter 8. Comedy Styles in American Animation Elements of Comedy Racial Caricature and Self-Censorship Animation at Warner Bros. Animation at MGM Racial Exclusion in the Film Industry
Part 3. Wartime and Midcentury
Chapter 9. Animation in World War II Animation with an Agenda The Events of World War II Animation and the War Effort German and Occupation Animation
Chapter 10. Politics and Economics in Postwar Animation Production under Collectivism The Wan Brothers and Chinese Animation Private Industry Commercial Studios Government-Aided Production
Chapter 11. Approaches to Stop-Motion Experiments in Stop-Motion Stop-Motion in Europe Puppets and Paper in Asia American Stop-Motion in the Postwar Period Stop-Motion Stars
Chapter 12. Midcentury Shifts in Design The Beginnings of Mid-century Modern Design Finding the Artist in the Animation Highlighting Diversity in Studio Animators United We Stand: The Influence of the UPA Studio Animated Advertising
Part 4. Popular and Experimental Modes
Chapter 13. Early Television Animation The Beginnings of Made-for-Television Animation in America The Rise of Children's Animated Television Series Media Regulation American Animated Television Production in the 1980s International Developments in Made-for-Television Animation
Chapter 14. Anime and Japanese Animation Origins of Anime The Postwar Period Expanding Production, Expanding Audiences Tezuka's Legacy
Chapter 15. Postwar Experimentation Animation and the Avant-Garde Experiments with Perception The Beginnings of Animated Computer Art
Chapter 16. Pop Music and Youth Culture in Animated Features Disney Animation from the Postwar Era New Voices in Popular Media New Models for Animated Features Attracting the Youth Audience
Part 5. New Contexts and Voices
Chapter 17. Video Games as an Animated Medium Vector Displays Pixel Generations Supremacy of the Pixel A Two-Country Industry Race Representation in Game Design 3D Worlds Gaming on the Go Blockbuster Games and Indies
Chapter 18. Changing Voices in New Political Contexts The Introduction of a Modern Style in Soviet Animation Animation after the Fall of the Soviet Union Animation from the Visegrád Group Varied Directions for Czech Animation Developments in Communist East Asia
Chapter 19. Authorship in Animated Shorts Film Festivals and Awards Support for Short Films Animation and Feminism Authorship in Solo Features Queer Identity in Independent Animation Formal and Technical Experimentation Developing Stop-Motion Worlds
Chapter 20. THE RENAISSANCE Disney and Its Competition Timeline of Disney Features Innovative Television Akira and Anime Death of 2D
Part 6. Digital Cultures
Chapter 21. Television as a Creative Space Setting the Stage Cartoon Laboratories New Visions from a Second Wave Preschool Audiences Late-Night Animation From the Internet to TV and Back Again LGBTQ+ Representation in Animation
Chapter 22. Computer-Generated Animation in Features Analog or Digital? Innovators in the Effects World Creating Digital Realism The Rise of Pixar Growth at Pixar Digital Advances at DreamWorks Animation Disney Builds Its Digital Empire Other Players Embrace CGI
Chapter 23. Ascendant East Asia Studio Ghibli Transnational Anime Fandom Expanding Horizons Anime and Gender Representation Emerging Giants: K-Animation and Donghua
Chapter 24. Global Digital Transformations Digital Animation Timeline Immersive Worlds Global Digital Revolutions Independent Voices in Africa
Glossary
Sources of Illustrations
Index
Notes:
Previous edition: published as by Maureen Furniss. New York: Thames & Hudson, 2016.
ISBN:
9780500024096
050002409X
OCLC:
1596676925
Publisher Number:
CIPO000392097

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