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Creating AAA game assets with Blender for Unreal Engine 5.

O'Reilly Online Learning: Academic/Public Library Edition Available online

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Format:
Video
Contributor:
3D Tudor (Firm), instructor.
Packt Publishing, publisher.
Language:
English
Subjects (All):
Video games--Programming.
Video games.
UnrealScript (Computer program language).
Computer programming.
Physical Description:
1 online resource (1 video file (20 hr., 53 min.)) : sound, color.
Edition:
[First edition].
Place of Publication:
[Birmingham, United Kingdom] : Packt Publishing, 2026.
Summary:
In this 20-hour course, learners create a medieval windmill game asset from Blender modelling to Unreal Engine 5 import. The workflow covers references, greybox, UVs, materials, rigging, animation, rendering, optimization, and engine setup. What I will be able to do after this course Model a medieval windmill from references Create Blender materials and textures Prepare seams, UVs, sharps, and normals Animate windmill and water wheel parts Import assets and materials into UE5 Course Instructor(s) 3D Tudor, founded by bestselling Blender author Neil Ian Bettison, is a globally recognized education studio in 3D art, game development, and digital content creation. Since 2019, it has helped 250,000+ learners build skills in Blender, Unreal Engine 5, Geometry Nodes, modelling, texturing, environment creation, and game art. Neil is also co-author of a #1 Amazon bestselling Blender book from Packt. Who is it for? This course is for Blender learners, 3D modelers, game artists, and Unreal Engine beginners who want a complete workflow for creating and presenting a stylized medieval game asset.
Notes:
OCLC-licensed vendor bibliographic record.
ISBN:
9781808346712
OCLC:
1609865063

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