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Life in Virtual Reality : Exploring Lived Experiences and Social Interactions of Long-Term VRChat Users.

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Format:
Book
Author/Creator:
Krell, Felix.
Language:
English
Subjects (All):
Digital ethnology.
Avatars (Virtual reality).
Physical Description:
1 online resource (337 pages)
Edition:
1st ed.
Place of Publication:
Bielefeld : transcript Verlag, 2026.
Summary:
How do people live and interact in Cyberspace?Scientists and sci-fi writers have tackled this question for decades, yet the idea of a spatially distinct social site inside the internet remained an imaginary for the longest time.
Contents:
Cover
Contents
Disclosure Statement on the Use of Artificial Intelligence
Acknowledgements
Abbreviation Glossary
List of Figures
Part I
Vignette I: Finding VRChat
1. Introduction
Returning to Cyberspace
VR and the Cyberspace Imaginary
Internet Explorers: First Accounts of Virtual Community
VR's Disappearance and Resurgence
VRChat
User Generated Content
Gear
Self‐Moderation
Close‐Knit, Small‐Scale Communities
Long‐term VRChat Users
VRChat Nightlife
2. Social VR Research
Leaving the Lab
Vignette II: The Stage‐Dancing Incident
3. Doing Ethnography in Social VR
Circling in on 'The Field'
Online Ethnography
Netnography
Digital Ethnography
Digitized Ethnography
Lifeworld‐Analytical Ethnography
Procedure
Data Acquisition
Ethical Considerations
Transparency
Harnessing Positionality
Ethnographic Vignettes
Interview Process
Analysis
Phenomenological Analysis
Part II
Vignette III: Memories of Virtual Places
4. Emplacement
VRChat Worlds
World Instances
Bi‑Location
Transitional Objects
Glocal Spacetime
Place‐ness
Distinctiveness
Virtual Third Places
Safe(r) Spaces
Bodies in Space
Vignette IV: Deer Girl Dance
5. Embodiment
Avatars
Avatar Creation
Main Avatars
Optimization as Kindness
Prepping Bodies for Closeness
Technologies of Incarnation
Closing the Gap
Females and Fandom
Female Avatars
Anime Avatars
Furry Avatars
Hybrid Bodies
From Fractured to Hybrid Body Schema
Getting 'VR Legs'
Mirror‐Dwelling
Growing into the Avatar
Phantom Sensations
Phenomenal Frames in Everyday Life
Part III
Vignette V: Monday Movie Night
6. Social Interaction in VR
Interaction in Close Proximity
Social Dramaturgy
Digital Dualism
Vulnerability.
Deception
Symptom Depth
Online Interaction
Translating Interaction for Online Sociality
The Synthetic Situation
Intensity in Stereo‐Scopic Systems
A Prototypical Interaction Order
Vignette VI: DJing in VR
7. Hybrid Social Behaviour
Closeness and Intimacy
Headpats and Platonic Touch
Personal Space
Cybersex
Bi‑Located Body Techniques
Space‐Dragging and Scaling
Redirected Movement
Creative Circumspection
Evidencing
Diminishing Tech Issues
Dealing with Delay
Media within Media
A Virtuous Circle
Vignette VII: Thoughts on Un‑muting
Later that day
8. Corporeal Anonymity
Being 'A Mute' in Social VR
Thresholds of Face Value
Pure Personality
Towards an Equilibrium Point
Age Verification
Conclusion
9. Everyday Life in Social VR
Part I: Introduction and Research Outline
Part II: Phenomenological Analysis
Part III: Interactionist Analysis
Closing Remarks
Attachments
Interview Transcripts
Bibliography.
Notes:
Description based on publisher supplied metadata and other sources.
Part of the metadata in this record was created by AI, based on the text of the resource.
ISBN:
9783839472453
OCLC:
1603126326

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