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Life in Virtual Reality : Exploring Lived Experiences and Social Interactions of Long-Term VRChat Users.
- Format:
- Book
- Author/Creator:
- Krell, Felix.
- Language:
- English
- Subjects (All):
- Digital ethnology.
- Avatars (Virtual reality).
- Physical Description:
- 1 online resource (337 pages)
- Edition:
- 1st ed.
- Place of Publication:
- Bielefeld : transcript Verlag, 2026.
- Summary:
- How do people live and interact in Cyberspace?Scientists and sci-fi writers have tackled this question for decades, yet the idea of a spatially distinct social site inside the internet remained an imaginary for the longest time.
- Contents:
- Cover
- Contents
- Disclosure Statement on the Use of Artificial Intelligence
- Acknowledgements
- Abbreviation Glossary
- List of Figures
- Part I
- Vignette I: Finding VRChat
- 1. Introduction
- Returning to Cyberspace
- VR and the Cyberspace Imaginary
- Internet Explorers: First Accounts of Virtual Community
- VR's Disappearance and Resurgence
- VRChat
- User Generated Content
- Gear
- Self‐Moderation
- Close‐Knit, Small‐Scale Communities
- Long‐term VRChat Users
- VRChat Nightlife
- 2. Social VR Research
- Leaving the Lab
- Vignette II: The Stage‐Dancing Incident
- 3. Doing Ethnography in Social VR
- Circling in on 'The Field'
- Online Ethnography
- Netnography
- Digital Ethnography
- Digitized Ethnography
- Lifeworld‐Analytical Ethnography
- Procedure
- Data Acquisition
- Ethical Considerations
- Transparency
- Harnessing Positionality
- Ethnographic Vignettes
- Interview Process
- Analysis
- Phenomenological Analysis
- Part II
- Vignette III: Memories of Virtual Places
- 4. Emplacement
- VRChat Worlds
- World Instances
- Bi‑Location
- Transitional Objects
- Glocal Spacetime
- Place‐ness
- Distinctiveness
- Virtual Third Places
- Safe(r) Spaces
- Bodies in Space
- Vignette IV: Deer Girl Dance
- 5. Embodiment
- Avatars
- Avatar Creation
- Main Avatars
- Optimization as Kindness
- Prepping Bodies for Closeness
- Technologies of Incarnation
- Closing the Gap
- Females and Fandom
- Female Avatars
- Anime Avatars
- Furry Avatars
- Hybrid Bodies
- From Fractured to Hybrid Body Schema
- Getting 'VR Legs'
- Mirror‐Dwelling
- Growing into the Avatar
- Phantom Sensations
- Phenomenal Frames in Everyday Life
- Part III
- Vignette V: Monday Movie Night
- 6. Social Interaction in VR
- Interaction in Close Proximity
- Social Dramaturgy
- Digital Dualism
- Vulnerability.
- Deception
- Symptom Depth
- Online Interaction
- Translating Interaction for Online Sociality
- The Synthetic Situation
- Intensity in Stereo‐Scopic Systems
- A Prototypical Interaction Order
- Vignette VI: DJing in VR
- 7. Hybrid Social Behaviour
- Closeness and Intimacy
- Headpats and Platonic Touch
- Personal Space
- Cybersex
- Bi‑Located Body Techniques
- Space‐Dragging and Scaling
- Redirected Movement
- Creative Circumspection
- Evidencing
- Diminishing Tech Issues
- Dealing with Delay
- Media within Media
- A Virtuous Circle
- Vignette VII: Thoughts on Un‑muting
- Later that day
- 8. Corporeal Anonymity
- Being 'A Mute' in Social VR
- Thresholds of Face Value
- Pure Personality
- Towards an Equilibrium Point
- Age Verification
- Conclusion
- 9. Everyday Life in Social VR
- Part I: Introduction and Research Outline
- Part II: Phenomenological Analysis
- Part III: Interactionist Analysis
- Closing Remarks
- Attachments
- Interview Transcripts
- Bibliography.
- Notes:
- Description based on publisher supplied metadata and other sources.
- Part of the metadata in this record was created by AI, based on the text of the resource.
- ISBN:
- 9783839472453
- OCLC:
- 1603126326
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