1 option
Blender UV mapping and texturing masterclass.
- Format:
- Video
- Language:
- English
- Subjects (All):
- Blender (Computer file).
- Computer animation.
- Three-dimensional display systems.
- Computer graphics.
- Physical Description:
- 1 online resource (1 video file (11 hr., 26 min.)) : sound, color.
- Edition:
- [First edition].
- Place of Publication:
- [Birmingham, United Kingdom] : Packt Publishing, 2026.
- Summary:
- In this 11-hour course, learners master Blender UV mapping workflows for clean, efficient, and bake-ready texture layouts. Topics include seams, projections, packing, texel density, trimsheets, atlases, organic forms, and export preparation. What I will be able to do after this course Explain UV space and texture coordinates Choose suitable unwrapping methods Fix stretching, overlaps, and normals Pack UV islands with texel consistency Export bake-ready UV layouts Course Instructor(s) 3D Tudor, founded by bestselling Blender author Neil Ian Bettison, is a globally recognized education studio in 3D art, game development, and digital content creation. Since 2019, it has helped 250,000+ learners build skills in Blender, Unreal Engine 5, Geometry Nodes, modelling, texturing, environment creation, and game art. Neil is also co-author of a #1 Amazon bestselling Blender book from Packt. Who is it for? This course is for Blender users, 3D artists, game artists, and texture artists who want to improve UV layouts for cleaner textures, better bakes, and production-ready asset workflows.
- Notes:
- OCLC-licensed vendor bibliographic record.
- ISBN:
- 9781808346736
- OCLC:
- 1601229223
The Penn Libraries is committed to describing library materials using current, accurate, and responsible language. If you discover outdated or inaccurate language, please fill out this feedback form to report it and suggest alternative language.