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Substance Painter to Unreal Engine 5 workflow masterclass.

O'Reilly Online Learning: Academic/Public Library Edition Available online

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Format:
Video
Contributor:
3D Tudor, instructor.
Packt Publishing.
Language:
English
Subjects (All):
Video games--Programming.
Video games.
UnrealScript (Computer program language).
Streaming video.
Physical Description:
1 online resource (1 video file (14 hr., 43 min.)) : sound, color.
Edition:
[First edition].
Place of Publication:
[Birmingham, United Kingdom] : Packt Publishing, 2026.
Summary:
In this 14-hour course, learners move from Substance Painter texture authoring to Unreal Engine 5 scene assembly. The workflow covers UDIMs, bakes, masks, decals, smart materials, UE5 materials, foliage, terrain, Niagara fire, animated fireflies, and rendering. What I will be able to do after this course Bake and texture assets in Substance Painter Create UDIM, decal, and smart material details Import textured assets into UE5 Build foliage, terrain, and scene materials Create Niagara fire and firefly effects Course Instructor(s) 3D Tudor, founded by bestselling Blender author Neil Ian Bettison, is a globally recognized education studio in 3D art, game development, and digital content creation. Since 2019, it has helped 250,000+ learners build skills in Blender, Unreal Engine 5, Geometry Nodes, modelling, texturing, environment creation, and game art. Neil is also co-author of a #1 Amazon bestselling Blender book from Packt. Who is it for? This course is for game artists, texture artists, Unreal Engine learners, and Substance Painter users who want to texture stylized assets and assemble a polished real-time scene in UE5.
Notes:
OCLC-licensed vendor bibliographic record.
ISBN:
9781808348730
OCLC:
1601479255

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