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Culture and computing 14th International Conference, C&C 2026, held as part of the 28th HCI International Conference, HCII 2026, Montreal, Canada, July 26-31, 2026 proceedings Part I Matthias Rauterberg, editor

Springer Nature - Springer Computer Science eBooks 2026 English International Available online

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Format:
Book
Conference/Event
Contributor:
Rauterberg, Matthias, editor.
Conference Name:
International Conference on Culture and Computing (14th : 2026 : Montréal, Québec)
Series:
Lecture notes in computer science ; 16725.
Lecture notes in computer science 1611-3349 16725
Language:
English
Subjects (All):
Attitude to Computers.
Computers and civilization.
Human-computer interaction.
Medical Subjects:
Attitude to Computers.
Genre:
proceedings (reports)
Conference papers and proceedings
Physical Description:
1 online resource
Place of Publication:
Cham, Switzerland Springer [2026]
Contents:
Interactive digital presentation of Chu opera dance : an HCI-based strategy for safeguarding intangible heritage / Jiajun Chen
Hybrid scaffolding for Yixing pottery : reducing cognitive load in traditional craft acquisition / Chenyu Gan, Chao Yuan, and Guanhong Liu
A study on the availability of cultural resource websites for material acquisition in artistic creation : taking Cbaigui.com as an example / Deqin Huang, Yuxuan Xu, Zexin Li, and Yu Chen
From traditional embroidery workshop to digital space : design thinking-driven digital narrative and inheritance of Yue embroidery in virtual fashion / Jiale Li and Yuanfang Zhao
Measuring text readability in Korean textbooks based on teachers’ judgments / Minsin Park, Yongdeuk Seo, and Sehyung Joo
Constructing contextual cognitive scenarios : innovative design of cultural and creative products in Ming Chu king tombs archaeological site park / Xianghan Wu and Qihan Guo
Research on multimodal interaction design of intangible cultural heritage natural ancient music from the perspective of lightweight digitalization / Jinhua Xiao, Jing Luo, and Yanbin Wang
Digital and intelligent inheritance of the ground loom weaving technique and garment structure of the Kirgiz people in Xinjiang, China : a culturally co-creative pathway for sustainable development / Guanghong Xie and Wenqi Yan
Cross-media translation and semantic reconstruction of Dunhuang floral motifs / Hongxiao Zhu, Sihui Wu, Rui Zhu, and Zhenwang Chen
Investigating social presence in immersive AR educational games for cultural heritage / Jessica L. Bitter and Ulrike Spierling
Preliminary discussion on integrating gamification into augmented reality applications of Yunlin Creek / Hsiu-Ching Hsieh and Yi-ling Lai
Integrating AR into game design with culture as the core / Hsiu-Ching Hsieh and Yi-Hua Wang
A preliminary exploration on the influence of gamified interaction design on enhancing the user experience of older adults / Hsiu-Ching Hsieh and Chun Lin
Gamified learning for cultural heritage transmission : enhancing engagement and innovation in human–computer interaction / Qisen Tang
Gamified translation for heritage engagement : a service design framework for the Imperial Examination Museum / Chaolu Wang and Xinyi Cao
Designing VR interactive narratives for serious historical heritage : a serious game framework with historical-documentary dual-feedback (HDDF) mechanism / Shanshan Wen, Huafang Zhang, Yongbin Liang, and Jie Ling
User-driven cultural heritage knowledge production through game modification : mechanisms, impacts, and principles from a digital ethnographic perspective / Hanlu Zhu, Qing Liang, and Baosheng Wang
Beyond “replication” : a study on the dynamic interaction and edutainment narrative paradigm for virtual cultural products in spatial computing / Yifang Gao
Research on interactive narrative design and scientific communication of Chinese medicine culture from the perspective of embodied cognition / Tian Lei, Zhaoxu Li, and Rui Yang
Interactive storytelling and narrative visualization in non-immersive virtual reality : impacts on user experience and cultural memory / Yi-Ling Lin and Tung-Ming Lee
A personalized storytelling framework for mental health system through blending play aesthetics and human–AI co-creation / Shih Yun Lu, Anis Ur Rehman, and Chao-Chang Chiu
Embedding gender equity in tech innovation : a feminist living lab approach / Edda Sellin and Nicola Marsden
Exploring interactive digital narratives in virtual museums : a case study of Hunan Museum’s “cloud tour” mini program / Ke Song, Yaqi Liu, and Huiling Ke
Narrative transformation and value dissemination path innovation of Chinese rural micro-dramas based on big data sentiment analysis / Lingxi Chen and Yujiao Hu
Is kinesthetic empathy observable in interactive music performance? Two studies providing a consistent metric / Ryan Ingebritsen, Daniel Evans, Kelly Evans, and Christopher Knowlton
Examining the connection between new media art and audience interaction : case study of co-creation and light media of TeamLab’s light ball orchestra / Jung-Yang Kao and Hsiu-Ching Hsieh
Echoes of Tomorrow : creation, design and critical practice of a future art installation / Ruochen Li
A multi-functional ambient light interaction design study based on the cultural imagery of West Lake / Miao Liu and Jing Pan
Open books : supporting the comprehension of photobooks as sequential art / Rémi Opalinski, Sebastian Baez-Lugo, Andrea Schneider, Delphine Ribes, Gabriel Luthier, Cédric Duchêne, Béatrice Durandard, Mathieu Salzmann, Nicolas Henchoz, and Romain Collaud
Human-AI co-creation : a spectrum of creative agency in two audiovisual case studies / Sam Shin and Sohyun Shin
A handheld, light-adaptive artwork viewer using BRDF-based real-time relighting / Kyudong Sim, Yohei Ikeda, Jong-Il Park, Yohei Seta, Masaki Hayashi, and Meeko Kuwahara
Thus I see : contextualizing perceptual behavior through a Pepper’s ghost and interactive technology installation / Yuehang Zhang and Hantian Xu
Notes:
Includes bibliographical references and index
Online resource; title from PDF title page (Springer Nature Link, viewed July 1, 2026)
Other Format:
Print version International Conference on Culture and Computing (14th : 2026 : Montréal, Québec) Culture and computing
ISBN:
9783032300584
3032300584
OCLC:
1601394442
Access Restriction:
Restricted for use by site license

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