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Game asset creation with Blender and Substance Painter.

O'Reilly Online Learning: Academic/Public Library Edition Available online

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Format:
Video
Contributor:
3D Tudor, instructor.
Packt Publishing, publisher.
Language:
English
Subjects (All):
Blender (Computer file).
Unity (Electronic resource).
Video games--Programming.
Video games.
Video games--Design.
Three-dimensional display systems.
Computer animation.
Physical Description:
1 online resource (1 video file (8 hr., 5 min.)) : sound, color.
Edition:
[First edition].
Place of Publication:
[Birmingham, United Kingdom] : Packt Publishing, 2026.
Summary:
In this 8-hour course, learners create a stylized game asset through a Blender and Substance 3D Painter workflow. The project covers hard-surface modelling, UVs, baking, smart materials, wear, dust, lighting, and animated presentation. What I will be able to do after this course Model hard-surface props with modifiers Prepare clean UVs and static meshes Bake AO, curvature, and normal maps Create reusable smart materials Present assets with lighting and animation Course Instructor(s) 3D Tudor, founded by bestselling Blender author Neil Ian Bettison, is a globally recognized education studio in 3D art, game development, and digital content creation. Since 2019, it has helped 250,000+ learners build skills in Blender, Unreal Engine 5, Geometry Nodes, modelling, texturing, environment creation, and game art. Neil is also co-author of a #1 Amazon bestselling Blender book from Packt. Who is it for? This course is for 3D modelers, game artists, Blender learners, and Substance Painter users who want a practical prop workflow from modelling and UVs to textured presentation.
Notes:
OCLC-licensed vendor bibliographic record.
ISBN:
9781808342134
OCLC:
1601228655

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