1 option
Procedural ice world creation with Blender and Gaea.
- Format:
- Video
- Language:
- English
- Subjects (All):
- Blender (Computer file).
- Computer animation.
- Computer graphics.
- Three-dimensional display systems.
- Physical Description:
- 1 online resource (1 video file (6 hr., 59 min.)) : sound, color.
- Edition:
- [First edition].
- Place of Publication:
- [Birmingham, United Kingdom] : Packt Publishing, 2026.
- Summary:
- In this 7-hour course, learners create a procedural ice world using Gaea and Blender. The workflow covers terrain generation, map export, displacement, ice and snow shaders, HDRI lighting, fog, hero spaceship modelling, snow FX, Cycles rendering, and compositing. What I will be able to do after this course Generate icy terrain maps in Gaea Import and displace terrain in Blender Create rock, snow, and ice shaders Build HDRI lighting and fog atmosphere Render and composite a cinematic scene Course Instructor(s) 3D Tudor, founded by bestselling Blender author Neil Ian Bettison, is a globally recognized education studio in 3D art, game development, and digital content creation. Since 2019, it has helped 250,000+ learners build skills in Blender, Unreal Engine 5, Geometry Nodes, modelling, texturing, environment creation, and game art. Neil is also co-author of a #1 Amazon bestselling Blender book from Packt. Who is it for? This course is for Blender users, environment artists, 3D artists, and creators who want to combine procedural terrain generation in Gaea with cinematic Blender lighting, shaders, fog, and rendering.
- Notes:
- OCLC-licensed vendor bibliographic record.
- ISBN:
- 9781808341953
- OCLC:
- 1601193348
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