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Procedural brick wall creation with Blender Geometry Nodes.
- Format:
- Video
- Language:
- English
- Subjects (All):
- Blender (Computer file).
- Three-dimensional display systems.
- Computer graphics.
- Physical Description:
- 1 online resource (1 video file (4 hr., 33 min.)) : sound, color.
- Edition:
- [First edition].
- Place of Publication:
- [Birmingham, United Kingdom] : Packt Publishing, 2026.
- Summary:
- In this 4-hour course, learners create a procedural brick wall generator in Blender using Geometry Nodes. The workshop covers curves, dynamic spawn points, brick primitives, rotation alignment, row offsets, bevels, displacement, cement layers, shaders, and node cleanup. What I will be able to do after this course Navigate Blender and Geometry Nodes basics Create curve-based wall structures Set dynamic spawn points along curves Build adjustable brick primitives Add offsets, bevels, displacement, and shaders Course Instructor(s) 3D Tudor, founded by bestselling Blender author Neil Ian Bettison, is a globally recognized education studio in 3D art, game development, and digital content creation. Since 2019, it has helped 250,000+ learners build skills in Blender, Unreal Engine 5, Geometry Nodes, modelling, texturing, environment creation, and game art. Neil is also co-author of a #1 Amazon bestselling Blender book from Packt. Who is it for? This course is for Blender users, 3D artists, game artists, and procedural modelling learners who want to build editable brick wall systems with Geometry Nodes from beginner-friendly foundations.
- Notes:
- OCLC-licensed vendor bibliographic record.
- ISBN:
- 9781808340093
- OCLC:
- 1601194191
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