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Third-person game development in Unreal Engine 5.

O'Reilly Online Learning: Academic/Public Library Edition Available online

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Format:
Video
Contributor:
3D Tudor, instructor.
Packt Publishing, publisher.
Language:
English
Subjects (All):
Video games--Programming.
Video games.
UnrealScript (Computer program language).
Computer programming.
Physical Description:
1 online resource (1 video file (19 hr., 16 min.)) : sound, color.
Edition:
[First edition].
Place of Publication:
[Birmingham, United Kingdom] : Packt Publishing, 2026.
Summary:
In this 19-hour course, learners build third-person Unreal Engine 5 projects with playable environments and systems. Topics include oceans, islands, greybox design, skyboxes, modular harbour architecture, foliage, characters, gate Blueprints, quests, typewriter text, and parkour. What I will be able to do after this course Set up UE5 third-person project basics Create oceans, islands, and greybox layouts Build modular harbour environments Design gate and quest-giver Blueprints Implement feedback, text effects, and parkour Course Instructor(s) 3D Tudor, founded by bestselling Blender author Neil Ian Bettison, is a globally recognized education studio in 3D art, game development, and digital content creation. Since 2019, it has helped 250,000+ learners build skills in Blender, Unreal Engine 5, Geometry Nodes, modelling, texturing, environment creation, and game art. Neil is also co-author of a #1 Amazon bestselling Blender book from Packt. Who is it for? This course is for Unreal Engine learners, aspiring game developers, level designers, and creators who want to combine stylized environment building with third-person gameplay, quests, and Blueprint interactions.
Notes:
OCLC-licensed vendor bibliographic record.
ISBN:
9781808349072
OCLC:
1599582299

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