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Game texturing fundamentals with Substance Painter.

O'Reilly Online Learning: Academic/Public Library Edition Available online

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Format:
Video
Contributor:
Tudor, 3D, instructor.
Packt Publishing, publisher.
Language:
English
Subjects (All):
Computer animation.
Three-dimensional display systems.
Computer graphics--Design.
Computer graphics.
Physical Description:
1 online resource (1 video file (10 hr., 35 min.)) : sound, color.
Edition:
[First edition].
Place of Publication:
[Birmingham, United Kingdom] : Packt Publishing, 2026.
Summary:
In this 10-hour course, learners develop Substance Painter skills for stylized game texturing. The workflow covers mesh preparation, baking, PBR materials, smart masks, alphas, decals, height detail, reusable texture libraries, and portfolio renders. What I will be able to do after this course Navigate Substance Painter confidently Prepare meshes and fix bake issues Create PBR and smart materials Use masks, alphas, decals, and generators Render portfolio-ready textured assets Course Instructor(s) 3D Tudor, founded by bestselling Blender author Neil Ian Bettison, is a globally recognized education studio in 3D art, game development, and digital content creation. Since 2019, it has helped 250,000+ learners build skills in Blender, Unreal Engine 5, Geometry Nodes, modelling, texturing, environment creation, and game art. Neil is also co-author of a #1 Amazon bestselling Blender book from Packt. Who is it for? This course is for game artists, texture artists, 3D modelers, and Substance Painter beginners who want to create stylized materials and texture game assets through a complete project workflow.
Notes:
OCLC-licensed vendor bibliographic record.
ISBN:
9781808346750
OCLC:
1601224599

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