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The essential guide to the business & law of esports & professional video gaming / Justin M. Jacobson.

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Format:
Book
Author/Creator:
Jacobson, Justin M., author.
Language:
English
Subjects (All):
eSports (Contests).
Physical Description:
1 online resource (xiii, 311 pages)
Edition:
1st ed.
Other Title:
Essential guide to the business and law of esports & professional video gaming
Essential guide to the business and law of sports and professional video gaming
Place of Publication:
Boca Raton, Florida ; London ; New York : CRC Press, [2021]
Summary:
The Essential Guide to the Business & Law of Esports & Professional Video Gaming covers everything you need to know about the past, present and future of esports and professional video gaming.
Contents:
Cover
Title page
Copyright
Dedication
Contents
Preface
About the Author
1 Introduction to Esports &amp
Professional Video Gaming Law
1.1 A Brief History of Esports and Competitive Gaming
1.2 Introduction to Today's Professional Esports Business Ecosystem
1.3 About Today's "Competitive" Gaming Circuit
1.4 Exploring the Professional Esports Business Ecosystem
1.4.1 Gaming "Talent" in the Esports Business Ecosystem
1.4.2 Professional Esports Organizations and Teams
1.4 3 Game Developers and Publishers
1.4.4 Event, Tournament, and League Organizers
2 Intellectual Property Law and Its Impact on The Esports Business Ecosytem
2.1 Copyright Law
2.1.1 Copyrights for Game Developers and Publishers
2.1.2 Copyrights for Gaming "Talent": "Competitive" Gamers, and Gaming Influencers
2.1.3 Copyright for Professional Esports Organizations and Teams
2.2 Trademark Law
2.3 Trademarks in Esports
2.3.1 Trademarks for Gaming "Talent": Competitive Gamers and Gaming Influencers
2.3.2 Trademarks for Professional Esports Organizations and Teams
3 Business and Tax Law and Its Impact on the Esports Business Ecosytem
3.1 Business Entities in Esports
3.1.1 "Loan-Out" Companies for Gaming "Talent": Competitive Gamers and Gaming Influencers
3.1.2 Business Investments and Transfers for Professional Esports Organizations and Teams
3.2 Tax Matters in Esports
3.2.1 Personal Income Tax Matters for Gaming "Talent": Competitive Gamers and Gaming Influencers
3.2.2 Some Tax Matters for Professional Esports Organizations and Teams
4 Immigration and Employment Law and Its Impact on the Esports Business Ecosystem
4.1 Immigration Law in Esports
4.1.1 Work Authorization for Gaming "Talent"
4.2 Employment Law in Esports
4.2.1 Employment Matters for Esports Organizations and Teams.
4.2.2 Employer Law Matters for "Competitive" Gamers
5 Contract Law and Its Impact on the Esports Business Ecosytem
5.1 Gaming "Talent" Agreements
5.1.1 A Look at Professional Gamer Contracts with an Esports Team
5.1.2 A Look at Esports Coach Contracts with a Team
5.1.3 A Look at On-Air Talent Contracts with an Event, Tournament, or League Organizer
5.2 Esports Sponsorship and Brand Partnership Contracts
5.2.1 Look at Sponsorship and Investment Pitch Decks for Gaming "Talent," Esports Teams and Event Organizers
5.2.2 Some Considerations for Sponsorship Agreements with Gaming Talent and Esports Organizations
5.2.3 Some Professional Gamer-Specific Sponsorship Matters
5.3 Licensing in Esports
5.3.1 Gaming "Talent" Licensing Matters
5.3.2 Professional Esports Organizations and Teams Licensing Matters
5.3.3 Other Esports Institution Licensing Matters: Esports Teams and Game Publishers
5.3.4 Licensing of Broadcasting and Streaming Media Rights by Event Organizers and Game Publishers
5.3.5 Licensing of Rights by Event Organizers from Game Publishers
6 Some Other Ancillary Esports Legal and Business Topics
6.1 Mobile Esports
6.2 The Rise of Global Youth, High School, and College Esports
6.3 International and National Esports Associations and Federations
6.4 Esports Professionals
6.5 Marketing and Promotions Legal Considerations for Social Media and Streaming
6.6 Conclusion
6.6.1 The Future of the Business of Esports
References
Index.
Notes:
Description based on print version record.
ISBN:
1-00-314396-2
1-003-14396-2
1-000-34448-7
9781003143963
OCLC:
1232282428

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