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The essential guide to the business & law of esports & professional video gaming / Justin M. Jacobson.
- Format:
- Book
- Author/Creator:
- Jacobson, Justin M., author.
- Language:
- English
- Subjects (All):
- eSports (Contests).
- Physical Description:
- 1 online resource (xiii, 311 pages)
- Edition:
- 1st ed.
- Other Title:
- Essential guide to the business and law of esports & professional video gaming
- Essential guide to the business and law of sports and professional video gaming
- Place of Publication:
- Boca Raton, Florida ; London ; New York : CRC Press, [2021]
- Summary:
- The Essential Guide to the Business & Law of Esports & Professional Video Gaming covers everything you need to know about the past, present and future of esports and professional video gaming.
- Contents:
- Cover
- Title page
- Copyright
- Dedication
- Contents
- Preface
- About the Author
- 1 Introduction to Esports &
- Professional Video Gaming Law
- 1.1 A Brief History of Esports and Competitive Gaming
- 1.2 Introduction to Today's Professional Esports Business Ecosystem
- 1.3 About Today's "Competitive" Gaming Circuit
- 1.4 Exploring the Professional Esports Business Ecosystem
- 1.4.1 Gaming "Talent" in the Esports Business Ecosystem
- 1.4.2 Professional Esports Organizations and Teams
- 1.4 3 Game Developers and Publishers
- 1.4.4 Event, Tournament, and League Organizers
- 2 Intellectual Property Law and Its Impact on The Esports Business Ecosytem
- 2.1 Copyright Law
- 2.1.1 Copyrights for Game Developers and Publishers
- 2.1.2 Copyrights for Gaming "Talent": "Competitive" Gamers, and Gaming Influencers
- 2.1.3 Copyright for Professional Esports Organizations and Teams
- 2.2 Trademark Law
- 2.3 Trademarks in Esports
- 2.3.1 Trademarks for Gaming "Talent": Competitive Gamers and Gaming Influencers
- 2.3.2 Trademarks for Professional Esports Organizations and Teams
- 3 Business and Tax Law and Its Impact on the Esports Business Ecosytem
- 3.1 Business Entities in Esports
- 3.1.1 "Loan-Out" Companies for Gaming "Talent": Competitive Gamers and Gaming Influencers
- 3.1.2 Business Investments and Transfers for Professional Esports Organizations and Teams
- 3.2 Tax Matters in Esports
- 3.2.1 Personal Income Tax Matters for Gaming "Talent": Competitive Gamers and Gaming Influencers
- 3.2.2 Some Tax Matters for Professional Esports Organizations and Teams
- 4 Immigration and Employment Law and Its Impact on the Esports Business Ecosystem
- 4.1 Immigration Law in Esports
- 4.1.1 Work Authorization for Gaming "Talent"
- 4.2 Employment Law in Esports
- 4.2.1 Employment Matters for Esports Organizations and Teams.
- 4.2.2 Employer Law Matters for "Competitive" Gamers
- 5 Contract Law and Its Impact on the Esports Business Ecosytem
- 5.1 Gaming "Talent" Agreements
- 5.1.1 A Look at Professional Gamer Contracts with an Esports Team
- 5.1.2 A Look at Esports Coach Contracts with a Team
- 5.1.3 A Look at On-Air Talent Contracts with an Event, Tournament, or League Organizer
- 5.2 Esports Sponsorship and Brand Partnership Contracts
- 5.2.1 Look at Sponsorship and Investment Pitch Decks for Gaming "Talent," Esports Teams and Event Organizers
- 5.2.2 Some Considerations for Sponsorship Agreements with Gaming Talent and Esports Organizations
- 5.2.3 Some Professional Gamer-Specific Sponsorship Matters
- 5.3 Licensing in Esports
- 5.3.1 Gaming "Talent" Licensing Matters
- 5.3.2 Professional Esports Organizations and Teams Licensing Matters
- 5.3.3 Other Esports Institution Licensing Matters: Esports Teams and Game Publishers
- 5.3.4 Licensing of Broadcasting and Streaming Media Rights by Event Organizers and Game Publishers
- 5.3.5 Licensing of Rights by Event Organizers from Game Publishers
- 6 Some Other Ancillary Esports Legal and Business Topics
- 6.1 Mobile Esports
- 6.2 The Rise of Global Youth, High School, and College Esports
- 6.3 International and National Esports Associations and Federations
- 6.4 Esports Professionals
- 6.5 Marketing and Promotions Legal Considerations for Social Media and Streaming
- 6.6 Conclusion
- 6.6.1 The Future of the Business of Esports
- References
- Index.
- Notes:
- Description based on print version record.
- ISBN:
- 1-00-314396-2
- 1-003-14396-2
- 1-000-34448-7
- 9781003143963
- OCLC:
- 1232282428
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