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Mastering Unity Game Development with C# : Harness the Full Potential of Unity 2022 Game Development Using C#.
- Format:
- Book
- Author/Creator:
- Essam, Mohamed.
- Language:
- English
- Subjects (All):
- Video games--Design.
- Video games.
- C# (Computer program language).
- Physical Description:
- 1 online resource (356 pages)
- Edition:
- 1st ed.
- Place of Publication:
- Birmingham : Packt Publishing, Limited, 2024.
- Biography/History:
- Essam Mohamed: Mohamed Essam is a highly skilled Unity developer with expertise in creating captivating gameplay experiences across various platforms. With a solid background in game development spanning over four years, he has successfully designed and implemented engaging gameplay mechanics for mobile devices and other platforms. His current focus lies in the development of a highly popular multiplayer game, boasting an impressive 20 million downloads. Equipped with a deep understanding of cutting-edge technologies and a knack for creative problem solving, Mohamed Essam consistently delivers exceptional results in his projects.
- Summary:
- Mastering Unity Game Development with C# is a comprehensive guide by Mohamed Essam that delves into the intricacies of creating captivating games using Unity 2022 and C#. The book is designed for both novice and experienced developers, offering practical insights into game design, project management, and clean code architecture. It covers advanced techniques, including the use of Unity plugins, game mechanics implementation, UI optimization, and data management. With a focus on real-world applications, the book equips readers with the skills needed to navigate the complexities of game development, emphasizing best practices and innovative problem-solving. It also explores performance optimization using Unity's profiling tools and provides tips for integrating external assets and APIs. The author's expertise in Unity development is evident throughout, making it a valuable resource for those looking to master Unity game development. Generated by AI.
- Contents:
- Cover
- Title Page
- Copyright
- Dedication
- Contributors
- Table of Contents
- Preface
- Part 1: Game Design and Project Structure
- Chapter 1: An Introduction to Game Design and Project Management
- Technical requirements
- Introduction to GDD
- What is GDD?
- GDD and Pitch: A Comparative Perspective
- The Pitch: Sparking Enthusiasm for Your Game Concept
- Understanding GDD elements
- What about the player’s experience?
- Let’s talk about the Project organization
- Mastering Project Structure for Efficient Development
- Summary
- Chapter 2: Writing Clean and Modular C# Code for Unity Game Development
- Introduction to writing clean code
- Principles of writing clean code
- Single Responsibility Principle (SRP)
- Open-Closed Principle (OCP)
- Liskov Substitution Principle (LSP)
- What is the difference between the LSP and OCP?
- Interface Segregation Principle (ISP)
- Dependency Inversion Principle (DIP)
- Understanding design patterns in game development Generated by AI.
- Notes:
- Description based on publisher supplied metadata and other sources.
- Part of the metadata in this record was created by AI, based on the text of the resource.
- Other Format:
- Print version: Essam, Mohamed Mastering Unity Game Development with C#
- ISBN:
- 9781835465943
- OCLC:
- 1439597359
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