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Gender, Race and Religion in Video Game Music / Thomas B. Yee.
- Format:
- Book
- Author/Creator:
- Yee, Thomas B., author.
- Series:
- Studies in game sound and music ; Volume 3.
- Studies in Game Sound and Music Series ; Volume 3
- Language:
- English
- Subjects (All):
- Sex in music.
- Video game music--History and criticism.
- Video game music.
- Race in video games.
- Physical Description:
- 1 online resource (325 pages)
- Edition:
- First edition.
- Place of Publication:
- Bristol, England : Intellect Ltd, [2024]
- Summary:
- Analyses the representation of gender, race and religion in video game music and explores three master categories of identity across 25 case studies, demonstrating the relevance of semiotic interpretation in video games to sociocultural issues and with Japanese history and culture into dialogue with each master category. 10 col. 33 b&w illus.
- Contents:
- Part I: Narrative and play: 1. Ludo-narrative harmony: Interpretative interactivity in Chrono Cross and Gris
- Part II: Gender: 2. Feminine themings: The construction of musical gendering in the Final Fantasy franchise ; 3. Single ladies and herbivore men: Alternative femininities and masculinities in Final Fantasy XIII and XV ; 4. Damsel no longer: The empowered mezzo-soprano voice in Horizon Zero Down
- Part III: Race: 5. Racialized fantasy: Authenticity, appropriation and stereotype ; 6. Antiracist storytelling: Representation and diversity in Cultivation VI and Overwatch
- Part IV: Religion: 7. Sonic iconography: The sacred music topic in Lightning Returns: Final Fantasy XIII ; 8. Battle hymn of the god-slayers: Troping rock and sacred music in Xenoblade Chronicles
- Conclusion: Enter the real.
- Notes:
- Includes index and bibliography.
- Description based on publisher supplied metadata and other sources.
- Description based on print version record.
- Includes bibliographical references and index.
- ISBN:
- 9781789389951
- 178938995X
- 9781789389944
- 1789389941
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