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Monster collector in Godot.
- Format:
- Video
- Language:
- English
- Subjects (All):
- Video games--Programming.
- Video games.
- Video games--Design.
- Physical Description:
- 1 online resource (1 video file (7 hr., 31 min.)) : sound, color.
- Edition:
- [First edition].
- Place of Publication:
- [Birmingham, United Kingdom] : Packt Publishing, 2026.
- Summary:
- In this 7-hour course, you will learn how to build a complete monster-collecting RPG in Godot by combining exploration, combat, progression, and player interaction systems. Through hands-on development, you'll create interconnected gameplay mechanics while gaining practical experience in game architecture and scalable project design. What I will be able to do after this course Build player movement and exploration systems. Create turn-based combat and monster mechanics. Implement dialogue, quests, and NPC interactions. Develop monster-catching and progression systems. Connect gameplay systems into a complete game loop. Course Instructor(s) Zenva is a leading online learning platform trusted by over one million learners worldwide for training in programming, game development, and AI. Since 2015, it has delivered hundreds of practical, project-based courses that help learners build real-world applications, games, and digital products. Zenva specializes in software development, web and mobile technologies, machine learning, AI, and immersive technologies. Who is it for? This course is ideal for aspiring game developers, indie creators, Godot users, and programming enthusiasts who want to build a complete monster-collecting RPG. It is suited for learners seeking hands-on experience with interconnected gameplay systems such as exploration, combat, progression, and quests, while strengthening their Godot development skills.
- Notes:
- OCLC-licensed vendor bibliographic record.
- ISBN:
- 9781808348679
- OCLC:
- 1599285638
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