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Unreal Engine audio and metasounds.
- Format:
- Video
- Language:
- English
- Subjects (All):
- Video games--Programming.
- Video games.
- Video games--Design.
- Three-dimensional display systems.
- UnrealScript (Computer program language).
- Soundscapes (Music).
- Physical Description:
- 1 online resource (1 video file (13 hr., 26 min.)) : sound, color.
- Edition:
- [First edition].
- Place of Publication:
- [Birmingham, United Kingdom] : Packt Publishing, 2026.
- Summary:
- In this 13-hour course, unlock the full potential of Unreal Engine 5 audio with MetaSounds. Learn to design and implement dynamic, interactive soundscapes, integrating audio assets into Blueprints and mastering both practical and conceptual sound design techniques. What I will be able to do after this course Create dynamic and immersive soundscapes using MetaSounds Implement interactive music systems with Blueprint and C++ integration Synchronize sounds with animations and in-game events Apply submixes, ducking, and audio modulation for responsive audio Build reusable Blueprint functions for efficient audio management Course Instructor(s) David Lauritsen is a seasoned Audio Engineer and Sound Designer from Melbourne, Australia, with experience in music, film, TV, and game audio since 2014. Former Head Lecturer at JMC Academy, he now works full-time as a sound designer for a leading video game company. Who is it for? Designed for game developers, sound designers, and audio enthusiasts aiming to specialize in Unreal Engine 5 audio. No prior MetaSounds experience required, but familiarity with Unreal Engine basics, Blueprints, and audio workflows is recommended.
- Notes:
- OCLC-licensed vendor bibliographic record.
- ISBN:
- 9781808347153
- OCLC:
- 1599290537
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