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Global perspectives on gameful and playful teaching and learning / Matthew Farber, University of Northern Colorado, USA.

EBSCOhost Academic eBook Collection (North America) Available online

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Format:
Book
Author/Creator:
Farber, Matthew, author.
Contributor:
Farber, Matthew, editor.
Series:
Advances in educational technologies and instructional design. 2326-8905.
Advances in educational technologies and instructional design (AETID) book series, 2326-8905
Gale eBooks
Language:
English
Subjects (All):
Educational games.
Board games in education.
Video games in education.
Learning, Psychology of.
Physical Description:
1 online resource (xxi, 330 pages) : illustrations (some color).
Place of Publication:
Hershey, Pennsylvania : Information Science Reference, [2020]
System Details:
Mode of access: World Wide Web.
Summary:
"This book explores the interaction between learning outcomes and motivation in games (digital and analog) and promotes best practices for the integration of games in instructional settings"-- Provided by publisher.
Contents:
Section 1. Games across curricula. Chapter 1. Promoting spoken interaction and student engagement with board games in a language teaching context ; Chapter 2. Case study of an epistemic mathematics computer game: investigating players' in-game mathematical identity ; Chapter 3. Engendering multiliteracies using digital games and digital literature: towards a pedagogical framework ; Chapter 4. Massively multiplayer online games as spaces for metacognition and self-regulated learning
Section 2. Real-world play. Chapter 5. Entertainment and physical activities: new connections through the use of Pokémon GO ; Chapter 6. Using multi-modal data to examine equity in activity-monitor gaming within real-world communities ; Chapter 7. Game mechanics supporting a learning and playful experience in educational escape games
Section 3. Game design. Chapter 8. Balancing entertainment and educational objectives in academic game creation ; Chapter 9. Evaluation of the effectiveness of game creation by youth for media and information literacy
Section 4. Teaching with games. Chapter 10. The importance of teacher bridging in game-based learning classrooms ; Chapter 11. Preservice teachers consider game-based teaching and learning ; Chapter 12. Implementation of games in primary school social studies lessons ; Chapter 13. Achievement unlocked?: understanding perceptions, challenges, and implications of GBL in classrooms.
Notes:
Includes bibliographical references and index.
Description based on print version record.
ISBN:
9781799820178
OCLC:
1164139716

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