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Interactivity and the future of the human-computer interface / [edited by] Pedro Isaias, Katherine Blashki.
- Format:
- Book
- Author/Creator:
- Isaias, Pedro, author.
- Series:
- Advances in computational intelligence and robotics (ACIR) book series.
- Advances in computational intelligence and robotics (ACIR) book series
- Language:
- English
- Subjects (All):
- Human-computer interaction.
- Physical Description:
- 26 PDFs (354 pages)
- Place of Publication:
- Engineering Science Reference
- Hershey, Pennsylvania : IGI Global, [2020]
- System Details:
- Mode of access: World Wide Web.
- Summary:
- "This book addresses the main issues of concern within interface culture and design with a particular emphasis on the design, development, and implementation of interfaces. It also explores the generational implications for design of human and technology interaction"-- Provided by publisher.
- Contents:
- Section 1. Participation and accessibility. Chapter 1. Providing continuous web accessibility evaluation: a case study on the evolution of governmental websites ; Chapter 2. An inclusive method to support the web accessibility assessment and awareness-raising: MIAV ; Chapter 3. What-if analysis on the evaluation of user interface usability ; Chapter 4. Changeit: toward an app to help children with autism cope with changes
- Section 2. Engagement, immersion, and agency. Chapter 5. Creativity and digital games: a study of developing creativity through digital games ; Chapter 6. A study to further understand the link between immersion and flow ; Chapter 7. Measuring and comparing immersion in digital media multitasking ; Chapter 8. Play teaches learning?: a pilot study on how gaming experience influences new game learning ; Chapter 9. Affective computing in e-learning modules: comparative analysis with two activities ; Chapter 10. The fallacies of MDA for novice designers: overusing mechanics and underusing aesthetics ; Chapter 11. Model-based interview method selection approach in participatory design ; Chapter 12. Femininities and technologies: gender identities and relations in video games ; Chapter 13. A study of using VR game in teaching Tajweed for teenagers
- Section 3. Technical advances. Chapter 14. 3D single image face reconstruction approaches with deep neural networks ; Chapter 15. Visualization and minima finding of multidimensional hypersurface.
- Notes:
- Description based on print version record.
- Includes bibliographical references and index.
- ISBN:
- 9781799826392
- 1799826392
- OCLC:
- 1122722597
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