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Code the Classics Volume I.
- Format:
- Book
- Author/Creator:
- Crookes, David.
- Language:
- English
- Subjects (All):
- Python (Computer program language).
- Video games.
- Physical Description:
- 1 online resource (143 pages)
- Edition:
- 2nd ed.
- Place of Publication:
- La Vergne : Raspberry Pi Press, 2024.
- Summary:
- This book serves as a comprehensive guide to programming and game development, focusing on recreating classic video games with modern tools. It introduces readers to Python and Pygame Zero, providing step-by-step instructions for creating games such as tennis, platformers, fixed shooters, and football simulations. The book also explores the history and design principles of iconic arcade games like Pong, Frogger, and Centipede, emphasizing their gameplay mechanics and visual styles. Additionally, it includes interviews with notable game developers like Dan Malone and Allister Brimble, offering insights into the creative process behind classic and contemporary games. Aimed at aspiring programmers, game enthusiasts, and educators, this resource blends technical tutorials with historical context and practical advice. Generated by AI.
- Contents:
- Cover
- Title Page
- Copyright
- Contributors
- Table of Contents
- Foreword
- Chapter 1: Tennis
- Chapter 2: Action Platformer
- Chapter 3: Top-down Platformer
- Chapter 4: Fixed Shooter
- Chapter 5: Football Game
- Setting Up
- An Introduction to: Python
- An Introduction to: Pygame Zero
- Git and Version Control
- Interview: Dan Malone
- Interview: Allister Brimble Generated by AI.
- Notes:
- Description based on publisher supplied metadata and other sources.
- Part of the metadata in this record was created by AI, based on the text of the resource.
- ISBN:
- 1-916868-20-7
- OCLC:
- 1450100735
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