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Code the Classics Volume II.

EBSCOhost Academic eBook Collection (North America) Available online

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EBSCOhost Ebook Public Library Collection - North America Available online

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Format:
Book
Author/Creator:
Brew, Simon.
Contributor:
Crookes, David.
Gillett, Andrew.
Upton, Eben.
Upton, Liz.
Braben, David.
Brimble, Allister.
Malone, Dan.
Tracey, Sean M.
Language:
English
Subjects (All):
Video games--Programming.
Video games.
Python (Computer program language).
Physical Description:
1 online resource (217 pages)
Edition:
1st ed.
Place of Publication:
La Vergne : Raspberry Pi Press, 2024.
Summary:
This book is a comprehensive guide to creating various types of video games using Python and Pygame Zero. It covers the development of classic arcade-style games such as block breakers, horizontally scrolling shooters, beat-'em-ups, and arcade racers. The book provides detailed instructions on setting up the development environment, introduces Python programming, and explains the use of Pygame Zero for game development. It includes insights from industry veterans and examples of game assets like sprite sheets and animations. The intended audience is beginner to intermediate game developers interested in learning game programming and design. Generated by AI.
Contents:
Cover
Title Page
Copyright
Contributors
Table of Contents
Foreword
Chapter 1: Block Breaker
Chapter 2: Horizontally Scrolling Shooter
Chapter 3: Action-Adventure
Chapter 4: Beat-’em-up
Chapter 5: Arcade Racer
Setting Up
An Introduction to Python
An Introduction to Pygame Zero
Git and Version Control
Interview Mike Montgomery Generated by AI.
Notes:
Description based on publisher supplied metadata and other sources.
Part of the metadata in this record was created by AI, based on the text of the resource.
ISBN:
9781916868052
1916868053
OCLC:
1455110688

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