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The games that computers (and humans) play : a non-technical introduction to artificial intelligence / Jonathan Schaeffer.
- Format:
- Book
- Author/Creator:
- Schaeffer, Jonathan, Author.
- Series:
- Chapman & Hall/CRC artificial intelligence and robotics series
- Language:
- English
- Subjects (All):
- Artificial intelligence--History.
- Artificial intelligence.
- Games.
- Physical Description:
- 1 online resource (xiii, 314 pages) : illustrations.
- Edition:
- First edition.
- Place of Publication:
- Boca Raton : CRC Press, Taylor & Francis Group, 2026.
- Contents:
- Games : that computers (and people) play
- Ask interesting (AI)
- Games : the sandbox
- Abilities innate (AI)
- Games : tic-tac-toe
- Anatomy interpretation (AI)
- Games : checkers, chess, and go
- 1997 : the longest ongoing experiment in computer science history
- Analysis insight (AI)
- Games : backgammon and go
- Anonymous ingredient (AI)
- Games : Rubik's cube and the sliding-tile puzzle
- 1994 : didn't Samuel solve that game?
- Avenue intersections (AI)
- Games : slot machines
- Adaptive introduction (AI)
- Games : rock-paper-scissors
- 2008 : know when to hold 'em; know when to fold 'em
- Automaton instruction (AI)
- 2016 : gonna gallantly go get great go goal
- Chatty chatty bang bang : anticipating intelligence (AI)
- Ahead informed (AI)
- Acquired insight (AI) on artificial intelligence (AI).
- Notes:
- Includes bibliographical references and index.
- Electronic reproduction. London Available via World Wide Web.
- Description based on print version record.
- Other Format:
- Online version Schaeffer, Jonathan Games that computers (and humans) play
- ISBN:
- 9781003567004 (electronic bk.)
- 1003567002 (electronic bk.)
- Publisher Number:
- 40033182556
- Access Restriction:
- Restricted for use by site license.
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