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The games that computers (and humans) play : a non-technical introduction to artificial intelligence / Jonathan Schaeffer.

Taylor & Francis eBooks Complete Available online

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Format:
Book
Author/Creator:
Schaeffer, Jonathan, Author.
Contributor:
Taylor & Francis eBooks
Series:
Chapman & Hall/CRC artificial intelligence and robotics series
Language:
English
Subjects (All):
Artificial intelligence--History.
Artificial intelligence.
Games.
Physical Description:
1 online resource (xiii, 314 pages) : illustrations.
Edition:
First edition.
Place of Publication:
Boca Raton : CRC Press, Taylor & Francis Group, 2026.
Contents:
Games : that computers (and people) play
Ask interesting (AI)
Games : the sandbox
Abilities innate (AI)
Games : tic-tac-toe
Anatomy interpretation (AI)
Games : checkers, chess, and go
1997 : the longest ongoing experiment in computer science history
Analysis insight (AI)
Games : backgammon and go
Anonymous ingredient (AI)
Games : Rubik's cube and the sliding-tile puzzle
1994 : didn't Samuel solve that game?
Avenue intersections (AI)
Games : slot machines
Adaptive introduction (AI)
Games : rock-paper-scissors
2008 : know when to hold 'em; know when to fold 'em
Automaton instruction (AI)
2016 : gonna gallantly go get great go goal
Chatty chatty bang bang : anticipating intelligence (AI)
Ahead informed (AI)
Acquired insight (AI) on artificial intelligence (AI).
Notes:
Includes bibliographical references and index.
Electronic reproduction. London Available via World Wide Web.
Description based on print version record.
Other Format:
Online version Schaeffer, Jonathan Games that computers (and humans) play
ISBN:
9781003567004 (electronic bk.)
1003567002 (electronic bk.)
Publisher Number:
40033182556
Access Restriction:
Restricted for use by site license.

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