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Archaeogaming As Scholarly Play : The Intersection of Archaeology and Gaming.

JSTOR Berghahn Books Publisher Collection (2026) Available online

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Format:
Book
Author/Creator:
Victor, Megan Rhodes.
Language:
English
Subjects (All):
Virtual reality in archaeology.
Video games in education.
Physical Description:
1 online resource (257 pages)
Edition:
1st ed.
Place of Publication:
New York, NY : Berghahn Books, Incorporated, 2026.
Summary:
Mainstream Cultural Relevance: Uses world-famous franchises like Zelda, Fallout, and The Elder Scrolls to make complex archaeological theories accessible and engaging for a global gaming audience. Innovative Educational Toolkit: Provides practical, modern strategies for using video games as pedagogical tools to teach history, ethics, and research methodology in the classroom. Critical Ethical Analysis: Examines how digital media shapes public perception of "ownership" of the past, challenging traditional stereotypes of archaeologists and tomb-raiding adventurers.
Contents:
Half-title
Title page
Copyright information
Table of contents
List of figures
List of Tables
Acknowledgments
List of Abbreviations
Introduction Why Play with the Past?: Archaeogaming, Ludology, and a Brief Introduction
Part I. Archaeogaming: Representation &amp
Pedagogy
Chapter 1 Publish (or Plunder) or Perish?: Women and Professional Archaeology in The Elder Scrolls Online
Chapter 2 The 4X Model Game and the Archaeology of Movement, Migration, and Settler Colonialism
Chapter 3 The Roots of the Tech Tree: City- Building Games as a Learning Tool for Early Urbanization
Chapter 4 Who Is Holding the Controller of This Narrative?: Combatting Antiquated Representations of Archaeology with The Elder Scrolls Online's Antiquities System
Part II. Archaeogaming: Methodology &amp
Theory
Chapter 5 It's an Open World Out There: Using Open- World Video Games as Pedagogical Tools for Archaeological Survey
Chapter 6 Nixtun-Ch'ich' in Roblox: An Icarian Fall into an Ancient Maya City
Chapter 7 Fallout 3: A Cultural Imagined Landscape or an Imaginary Non-place?
Chapter 8 The Implications of Neurodiversity in Archaeogaming
Conclusion Where We Are and Where We Are Going: A Look at the Present and Future of Archaeogaming as a Subfield of Archaeology
Ludography
Index.
Notes:
Description based on publisher supplied metadata and other sources.
Part of the metadata in this record was created by AI, based on the text of the resource.
Other Format:
Print version: Victor, Megan Rhodes Archaeogaming As Scholarly Play
ISBN:
9781836955689
OCLC:
1594240187

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