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AI for STEAM in education : thematic learning in practice / Piet Kommers, İpek Saralar, editors.

Springer Nature - Springer Education (R0) eBooks 2026 English International Available online

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Format:
Book
Contributor:
Kommers, Piet A. M., editor.
Saralar, İpek, editor.
Series:
Springer texts in education 2366-7680
Springer texts in education, 2366-7680
Language:
English
Subjects (All):
Artificial intelligence--Educational applications.
Artificial intelligence.
Physical Description:
1 online resource : illustrations.
Place of Publication:
Cham : Springer, [2026]
Summary:
This edited volume explores how artificial intelligence is reshaping education through interdisciplinary, creative, and ethically grounded practices.Drawing on the EduSimSTEAM and EduAI projects, this book offers educators practical insights into integrating AI tools across the teaching cycle, from lesson design to student engagement and.
This edited volume explores how artificial intelligence is reshaping education through interdisciplinary, creative, and ethically grounded practices. Drawing on the EduSimSTEAM and EduAI projects, this book offers educators practical insights into integrating AI tools across the teaching cycle, from lesson design to student engagement and assessment. With a strong focus on conceptual thinking, thematic learning, and STEAM principles, it empowers teachers to foster critical thinking, authentic problem-solving, and inclusive learning methods. Backed by empirical research and visionary frameworks, this volume is essential for educators, curriculum designers, and policymakers as they work toward an AI-augmented future for Learning.
Contents:
1. AI and STEAM: The Power of Thematic Learning
2. Conceptual Thinking for STEAM-based Urban Design
3. Didactic Embedding of Generative AI
4. AI-Supported Learning for STEAM
5. Study Assignments on Social and Ethical Aspects of AI
6. The EDUSIMSTEAM Project
7. Designing and Developing STEAM Learning Scenarios Using AI Tools
8. Assessment and Industry 4.0 for the STEAM Feedback Mechanism
9. Designing STEAM Learning Scenarios
10. Smart Electric Lamps in the Urban City
11. Theme – Waste Collection in a Smart City
12. Theme – Mission to Mars
13. Theme – Mobility in the Smart City
14. Assessment and Feedback in STEAM Education
15. STEAM Policy Report
16. The EduAI Project: AI Tools Across the Teaching Cycle
17. Conclusions.
Notes:
Includes bibliographical references and index.
Online resource; title from PDF title page (SpringerLink, viewed July 23, 2026).
Other Format:
Print version: AI for STEAM in education.
ISBN:
9783032188069
3032188067
OCLC:
1593563192
Access Restriction:
Restricted for use by site license

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