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Computer-Human Interaction Research and Applications : 9th International Conference, CHIRA 2025, Marbella, Spain, October 20–21, 2025, Proceedings, Part III / edited by Josef F. Krems, Hugo Plácido da Silva, Pietro Cipresso.
Springer Nature - Springer Computer Science eBooks 2026 English International Available online
View online- Format:
- Book
- Author/Creator:
- Krems, Josef F.
- Series:
- Communications in Computer and Information Science, 1865-0937 ; 2836
- Language:
- English
- Subjects (All):
- User interfaces (Computer systems).
- Human-computer interaction.
- Computer engineering.
- Computer networks.
- Application software.
- Artificial intelligence.
- Image processing--Digital techniques.
- Image processing.
- Computer vision.
- User Interfaces and Human Computer Interaction.
- Computer Engineering and Networks.
- Computer and Information Systems Applications.
- Artificial Intelligence.
- Computer Imaging, Vision, Pattern Recognition and Graphics.
- Local Subjects:
- User Interfaces and Human Computer Interaction.
- Computer Engineering and Networks.
- Computer and Information Systems Applications.
- Artificial Intelligence.
- Computer Imaging, Vision, Pattern Recognition and Graphics.
- Physical Description:
- 1 online resource (XIX, 434 p. 165 illus., 145 illus. in color.)
- Edition:
- 1st ed. 2026.
- Place of Publication:
- Cham : Springer Nature Switzerland : Imprint: Springer, 2026.
- Summary:
- The three volume set CCIS 2834-2836 constitutes the proceedings of the 9th International Conference on Computer-Human Interaction Research and Applications, CHIRA 2025, held Marbella, Spain, during October 2025. The 21 full papers and 64 short papers presented in the proceesings were carefully reviewed and selected from 106 submissions. These papers focus on the research advancements and practical applications within various areas in the field of Computer-Human Interaction, including Human Factors and Information Systems, Interactive Devices, Interaction Design and Adaptive and Intelligent Systems. The papers were organized in topical sections as follows: Part I: Human Factors for Interactive Systems, Research, and Applications; Part II: Interactive Devices; Adaptive and Intelligent Systems; Part III: Interaction Design.
- Contents:
- Interaction Design
- Transforming User Interface Designs for Mixed Reality Using a Meta-UI Tool Prototype.
- Designing for Wow: Empowering Women Through a Pelvic Health App.
- Visual Feature Preferences for Human Vehicle Communication in Mixed Traffic.
- A Front-End UI Incorporating an Error Detection Function and a Virtual Execution Environment for Setting Rules for IoT Device Behaviors.
- Exploring Design Alternatives for Automated Web GUI Generation.
- A Usability and Universal Design Investigation into Scrolljacking for Web Pages,
- Effect of 360-Degree Video with View Manipulation on Communication and Creative Output in Hybrid Work Environments.
- Development of the PEDADI Educational Gamification Design Framework.
- Human-Centered Design for a Usable Privacy SCALE in Healthcare.
- Playing by Ear: Advancements in Sound-Based Game Accessibility.
- Exploring Social Robot-Based Games for Enhancing Sustainable Living at Home: A Co-Design Study with Families with Children.
- Serious Games for Climate Change Engagement: A User-Centered Design Approach.
- An Exploratory Study of User Perceptions and Experiences with User Interfaces that Use Artificial Intelligence: Implications for Design.
- Santa Clara 3D: Digital Reconstruction and Storytelling of a Francoist Concentration Camp.
- Enhancing Industrial Efficiency and Sustainability: A Web-based Interoperable Solution for Industrial Forms Management.
- Designing Interactive Technology Roadmaps: A Visual Analytics Approach.
- Does Adding Multimodal Emotional Input to an LLM Chatbot Improve the User’s Affective Experience?.
- Interactive Visualization of the Changing Light Environment in the Arctic Ocean.
- A Narrative Visualization Tool for Personalized Exploration of Long-Distance Hiking Trails.
- Designing for (Digital) Nomad-AI Interaction.
- An Architecture for Predictive Path Planning on Simulated Robotics.
- Leveraging Augmented Reality for Enhanced Smart and Connected Product Design: An Experimental Approach.
- In-Situ Audio Experiences: Leveraging RAG and TTS for Accessible, Hyperloca lHeritage Engagement.
- Human-Centred LLMs in Personalized Healthcare :A Survey.
- Notes:
- Description based on publisher supplied metadata and other sources.
- ISBN:
- 3-032-16454-0
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