My Account Log in

1 option

Writing Game Histories / edited by Esther Wright; Iain Donald; Nick Webber.

Bloomsbury Collections: Supplementary Textbooks 2026 Available online

View online
Format:
Book
Contributor:
Donald, Iain, editor.
Webber, Nick, editor.
Wright, Esther, editor.
Series:
Writing History.
Writing History
Language:
English
Subjects (All):
Video games--History.
Video games.
Games--History.
Games.
Physical Description:
1 online resource (272 pages)
Edition:
1st ed.
Distribution:
London : Bloomsbury Publishing (UK), 2026.
Place of Publication:
London : Bloomsbury Academic, 2026.
System Details:
text file rdaft
Summary:
This book offers an accessible introduction to the dynamic intersection between history and games, and the flourishing discipline of Historical Game Studies. From the representation of the past found in games with historical themes and settings- both digital and analogue- to the histories we might write about games, their development, use and the cultures and discourses that surround them, these methods offer something very new to the study of history. How do we approach games as objects of historical study, or as ways of creating narratives and representations of the past? What methods and approaches do we need to account for when understanding the complex and multifaceted histories of games, as well as the myriad ways in which games have and continue to engage with history? Writing Game Histories answers these questions and more, offering the perfect guide to this rapidly growing and increasingly popular field of research, and provides an invaluable resource for considering its future.
Contents:
List of Figures Introduction: Where and What is Historical Game Studies, Now? Esther Wright, Nick Webber, and Iain Donald Part 1: Methods and Approaches 1. Inventory Full: Equipping the Interdisciplinary Toolbox, Corine Gerritsen, Keerthi Sridharan, and Angus Mol 2. Autoethnography as Historical Method: A Plague Tale and Authentic Experiences of the Past, Poppy Wilde and Nick Webber 3. Reading Paratexts and Writing Histories, Ed Vollans 4. Historical Analogues: Non-Digital Ludic Pedagogical Methods for History, Robert Houghton Part 2: Frameworks and Lenses 5. On Being Colonised: Postcolonial Anxiety and Fantasy in the Historical Allegory of Anito: Defend a Land Enraged, Christoffer Mitch C. Cerda 6. Gender, Games, History, Tess Watterson 7. Playing with the Bubble: Showa nostalgia and Japan's economic collapse in Yakuza, Rachael Hutchinson 8. Mythology in Games: The Case of Inter-Mythological Storytelling, Alexander Vandewalle Part 3: (Game) Histories in Practice 9. Board Games as Historical Rhetoric: Crisis: 1914, Maurice Suckling 10. Historical Theory and Game Design, Rüdiger Brandis 11. 'Research is a Creative Process': Writing Histories with Games, James Coltrain, Leyla Johnson, Nikhil Murthy and Holly Nielsen (with Esther Wright)
ISBN:
1-350-46829-0
OCLC:
1574120510

The Penn Libraries is committed to describing library materials using current, accurate, and responsible language. If you discover outdated or inaccurate language, please fill out this feedback form to report it and suggest alternative language.

Find

Home Release notes

My Account

Shelf Request an item Bookmarks Fines and fees Settings

Guides

Using the Find catalog Using Articles+ Using your account