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Fabulating Ecologies : Screening Caution, Citizenry, and the Machinic Apocalypse.

Bloomsbury Collections: Sociology 2026 Available online

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Format:
Book
Author/Creator:
Sarkar, Anik.
Series:
Posthumanities and Citizenship Futures Series
Language:
English
Physical Description:
1 online resource (193 pages)
Edition:
1st ed.
Place of Publication:
New York : Bloomsbury Academic & Professional, 2026.
Summary:
This book explores cinematic eco-fabulations, examining interwoven existences beyond the human experience and reevaluating notions of environment, apocalyptic scenarios, citizenships, and anthropocentrism in evolving posthuman conditions.
Contents:
Cover
Half Title
Series Page
Title Page
Copyright Page
Dedication
Contents
Foreword
Acknowledgments
Introduction
Eco-fabulation and Posthuman Futures
Cautionary Cinema, Citizenships, and the Machinic Apocalypse
Ecocinema and Fabulating Ecologies
The Chapters
Chapter 1: Screening Caution: Elitism, Social Exclusion, and Machinic Ecologies
Cautionary Tale and the Exclusionary Politics in Squid Game
The Logic of Social Exclusion
Visual Metaphors and Symbology
Machinic Ecologies and Elitism
Conclusion
Chapter 2: Forest Ecology and the Apocalyptic Vision in Princess Mononoke and Nausicaä of the Valley of the Wind
The Forest Ecosystem in Princess Mononoke
Citizenry and Ambiguous Morality in Princess Mononoke
The Iron Apocalypse in Princess Mononoke
Nausicaä's Toxic Forests: Living in the Terror of Toxins and Insects
Ecocritical Notions and the Machinic Apocalypse in Nausicaä
Chapter 3: Desert Ecologies in Mad Max: Fury Road and Dune
Desert Ecology of Fury Road
Masculinity, War, and Automobile Citizenry
The Great Houses and Politics in Dune
Dune's Desert Ecology
Chapter 4: Alien Ecology in Annihilation
From Unknown to Knowability
Mutative Potential and Abrasive Transformation
Aesthetics of Decay
The Ending: Cohabiting with Shimmering Beings and the Real Annihilation
Chapter 5: Simulated Ecologies in Gamer and Ready Player One
Endless Simulacrum
The Simulated Ecology of Gamer
Simulated Ecology in Ready Player One
The Problem of Deepfake
Idolizing the Master Simulator
Chapter 6: Posthuman Ecologies and Intelligent Life in Jung_E, After Yang, and Ex Machina
Anthropocentrism and Posthumanism
Jung_E and the Crisis of Posthuman Ethics
After Yang's Posthuman Ecology.
Interior Architecture
The Loss of Sentient Commodity in After Yang
The Limits of Human in Ex Machina
Conclusion: Posthuman Citizenry and Technoapocalypse
Chapter 7: Apocalyptic and Postapocalyptic Ecologies: Exploring Children of Men, Don't Look Up, Blade Runner 2049, The Road, and Waterworld
Apocalyptic Media Ecology in Don't Look Up
The End of the World in Don't Look Up
Postapocalyptic Ecology
The Postapocalypse in Blade Runner 2049
Post-citizenry and Postapocalypse
Postapocalyptic Ecology of The Road
The Postapocalyptic Marine Ecology of Waterworld
Mutations, Citizenry, and Ambiguous Morality in Waterworld
Climate Crisis and Machinic Ruins of Waterworld
Conclusion: Aberration, Apathy, Apocalypse
Bibliography
Index
About the Author.
Notes:
Description based on publisher supplied metadata and other sources.
ISBN:
979-88-8189-111-4
1-9787-7122-3
979-82-16-26666-2
OCLC:
1574116132

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