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Fabulating Ecologies : Screening Caution, Citizenry, and the Machinic Apocalypse.
- Format:
- Book
- Author/Creator:
- Sarkar, Anik.
- Series:
- Posthumanities and Citizenship Futures Series
- Language:
- English
- Physical Description:
- 1 online resource (193 pages)
- Edition:
- 1st ed.
- Place of Publication:
- New York : Bloomsbury Academic & Professional, 2026.
- Summary:
- This book explores cinematic eco-fabulations, examining interwoven existences beyond the human experience and reevaluating notions of environment, apocalyptic scenarios, citizenships, and anthropocentrism in evolving posthuman conditions.
- Contents:
- Cover
- Half Title
- Series Page
- Title Page
- Copyright Page
- Dedication
- Contents
- Foreword
- Acknowledgments
- Introduction
- Eco-fabulation and Posthuman Futures
- Cautionary Cinema, Citizenships, and the Machinic Apocalypse
- Ecocinema and Fabulating Ecologies
- The Chapters
- Chapter 1: Screening Caution: Elitism, Social Exclusion, and Machinic Ecologies
- Cautionary Tale and the Exclusionary Politics in Squid Game
- The Logic of Social Exclusion
- Visual Metaphors and Symbology
- Machinic Ecologies and Elitism
- Conclusion
- Chapter 2: Forest Ecology and the Apocalyptic Vision in Princess Mononoke and Nausicaä of the Valley of the Wind
- The Forest Ecosystem in Princess Mononoke
- Citizenry and Ambiguous Morality in Princess Mononoke
- The Iron Apocalypse in Princess Mononoke
- Nausicaä's Toxic Forests: Living in the Terror of Toxins and Insects
- Ecocritical Notions and the Machinic Apocalypse in Nausicaä
- Chapter 3: Desert Ecologies in Mad Max: Fury Road and Dune
- Desert Ecology of Fury Road
- Masculinity, War, and Automobile Citizenry
- The Great Houses and Politics in Dune
- Dune's Desert Ecology
- Chapter 4: Alien Ecology in Annihilation
- From Unknown to Knowability
- Mutative Potential and Abrasive Transformation
- Aesthetics of Decay
- The Ending: Cohabiting with Shimmering Beings and the Real Annihilation
- Chapter 5: Simulated Ecologies in Gamer and Ready Player One
- Endless Simulacrum
- The Simulated Ecology of Gamer
- Simulated Ecology in Ready Player One
- The Problem of Deepfake
- Idolizing the Master Simulator
- Chapter 6: Posthuman Ecologies and Intelligent Life in Jung_E, After Yang, and Ex Machina
- Anthropocentrism and Posthumanism
- Jung_E and the Crisis of Posthuman Ethics
- After Yang's Posthuman Ecology.
- Interior Architecture
- The Loss of Sentient Commodity in After Yang
- The Limits of Human in Ex Machina
- Conclusion: Posthuman Citizenry and Technoapocalypse
- Chapter 7: Apocalyptic and Postapocalyptic Ecologies: Exploring Children of Men, Don't Look Up, Blade Runner 2049, The Road, and Waterworld
- Apocalyptic Media Ecology in Don't Look Up
- The End of the World in Don't Look Up
- Postapocalyptic Ecology
- The Postapocalypse in Blade Runner 2049
- Post-citizenry and Postapocalypse
- Postapocalyptic Ecology of The Road
- The Postapocalyptic Marine Ecology of Waterworld
- Mutations, Citizenry, and Ambiguous Morality in Waterworld
- Climate Crisis and Machinic Ruins of Waterworld
- Conclusion: Aberration, Apathy, Apocalypse
- Bibliography
- Index
- About the Author.
- Notes:
- Description based on publisher supplied metadata and other sources.
- ISBN:
- 979-88-8189-111-4
- 1-9787-7122-3
- 979-82-16-26666-2
- OCLC:
- 1574116132
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