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Society Without People : The Social Implications of the Metaverse and AI.
- Format:
- Book
- Author/Creator:
- Pieper, Christopher.
- Series:
- De Gruyter Contemporary Social Sciences Series
- De Gruyter Contemporary Social Sciences Series ; v.34
- Language:
- English
- Physical Description:
- 1 online resource (214 pages)
- Edition:
- 1st ed.
- Place of Publication:
- Berlin/Boston : Walter de Gruyter GmbH, 2025.
- Summary:
- Society Without People is the first major scholarly analysis of the profound social and cultural effects of emerging technologies such as generative AI and the Metaverse.Using an approachable style and compelling scenarios, Pieper and Nelson examine the potential ways these technologies will shape identity, institutions, relationships.
- Contents:
- Intro
- Acknowledgements
- Contents
- Introduction: The Moral Imperative of Technological Progress
- Chapter 1 The Inevitable Impossible, or "Why Would Anyone Use the Metaverse?"
- 1 What Problem is the Metaverse Solving? Answer: Reality
- 2 Why It May Actually Happen
- 3 The Sociological Imagination and Structure of the Book
- Chapter 2 The Anatomy and Ideology of the Metaverse
- 1 Who is the Metaverse?
- 2 Gamism: A Likely Philosophy of the Future
- 3 Building a Theory of Gamism
- 3.1 The Creed of Gamism
- 4 Gamism and the Normalization of Addiction
- Chapter 3 Identity Infinity
- 1 Insights on Identity from Web 2.0
- 2 Who Will I Be Today?: Ethereal Identity and the End of Demography
- 3 "Persons"
- 3.1 Personhood: A Product of the Age
- Pre-modern
- Modern
- Postmodern
- Virtual
- 3.2 Plausible Metaverse Scenarios
- Utopian
- Dystopian
- Balanced
- Wild Card
- Chapter 4 Community in Web 3.0: Integration or Instagration?
- 1 The Metaverse as a Cure for Loneliness
- 2 Metasocial Interactions: The Micro-Foundation of Instagration
- 3 Relationships in Metasociality
- 4 Is Community Possible in the Metaverse?
- 5 Plausible Metaverse Scenarios
- Outline placeholder
- Chapter 5 Coding Culture: Symbols and Meaning Between the Physical and the Virtual
- 1 "Let There Be [Your Choice]"
- 2 The (Re)Construction of Social Reality
- 3 Coming to Terms
- 4 Virtual Virtue
- 5 Religion: Old Wine, New Wineskins
- 6 Education: An Apple for Every Teacher
- 7 Plausible Metaverse Scenarios
- Wild-card
- Chapter 6 Meta-Power
- 1 The Political Economy of the Metaverse
- 1.1 You Can Work Anywhere but Work is Nowhere
- 2 All Politics is Non-Local
- 2.1 Metaverse as Alternative Physical World Political Space.
- 2.2 Metaverse as Parallel Political Unit
- 2.3 Metaverse as Escape from Politics
- 3 Avatars and Activism
- Conclusion: Why Society Without People?
- 1 Flourishing in the Time of Instant Fantasy Fulfillment
- Bibliography
- Index.
- Notes:
- Description based on publisher supplied metadata and other sources.
- ISBN:
- 3-11-123616-1
- OCLC:
- 1522906362
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