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Blueprints: Creating/ Describing/ and Implementing Designs for Larger-Scale Software Projects - version 2.2
- Format:
- Book
- Author/Creator:
- Davies, Stephen, author.
- Language:
- English
- Subjects (All):
- Computer science--Textbooks.
- Computer science.
- Physical Description:
- 1 online resource
- Edition:
- version 2.3
- Place of Publication:
- Computer Science, University of Mary Washington 2021.
- Language Note:
- In English.
- Summary:
- Blueprints is a concise yet comprehensive coverage of Object-Oriented Analysis and Design concepts, suitable for a second programming course in Computer Science. It introduces and teaches application development in a command-line environment, and assumes basic expertise with the Java programming language.
- Contents:
- 1 Getting off the ground
- 2 The “software crisis”
- 3 Classes and objects
- 4 Memory matters
- 5 Exceptions
- 6 UML class diagrams
- 7 The Singleton pattern
- 8 Java odds ’n’ ends
- 9 UML sequence diagrams
- 10 Persistence and hydration
- 11 Inheritance (1 of 2)
- 12 Inheritance (2 of 2)
- 13 The Factory pattern
- 14 Team software development
- 15 Doing design (1 of 2)
- 16 Doing design (2 of 2)
- 17 Use cases
- 18 Documenting an API
- Notes:
- Description based on print resource
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