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Intro to Game Programming Using DirectX 12 Frank Luna.

De Gruyter DG Plus DeG Package 2025 Part 1 Available online

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Format:
Book
Author/Creator:
Luna, Frank, Author.
Language:
English
Physical Description:
1 online resource
Place of Publication:
Mercury Learning, [2025]
Language Note:
In English.
Contents:
Frontmatter
Contents
Acknowledgments
Introduction
Mathematical Prerequisites
Chapter 1: Vector Algebra
Chapter 2: Matrix Algebra
Chapter 3: Transformations
Direct3D Foundations
Chapter 4: Direct3D Initialization
Chapter 5: The Rendering Pipeline
Chapter 6: Drawing in Direct3D
Chapter 7: Drawing in Direct3D Part II
Chapter 8: Lighting
Chapter 9: Texturing
Chapter 10: Blending
Chapter 11: Stenciling
Chapter 12: The Geometry Shader
Chapter 13: The Compute Shader
Chapter 14: The Tessellation Stages
Topics
Chapter 15: Building a First Person Camera
Chapter 16: Instancing and Frustum Culling
Chapter 17: Picking
Chapter 18: Cube Mapping
Chapter 19: Normal Mapping
Chapter 20: Shadow Mapping
Chapter 21: Ambient Occlusion
Chapter 22: Quaternions
Chapter 23: Character Animation
Chapter 24: Terrain Rendering
Chapter 25: Particle Systems
Chapter 26: Amplification and Mesh Shaders
Chapter 27: Ray Tracing
Appendix A: Introduction to Windows Programming
Appendix B: High Level Shader Language Reference
Appendix C: Some Analytic Geometry
Appendix D: Solutions to Selected Exercises
Bibliography and Further Reading
Index
Notes:
Description based on online resource; title from PDF title page (publisher's Web site, viewed January 20 2026)
ISBN:
1-68392-915-2

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