1 option
Positioning Human Body Models with Lagrange Multipliers Sira Limited University College London
- Format:
- Conference/Event
- Author/Creator:
- Amos, Gideon, author.
- Conference Name:
- Digital Human Modeling For Design And Engineering Conference And Exposition (1999-05-18 : Hague, Netherlands)
- Language:
- English
- Physical Description:
- 1 online resource
- Place of Publication:
- Warrendale, PA SAE International 1999
- Summary:
- This paper describes a method for interactive manipulation of digital human models using the Lagrange multiplier method to simulate their motion under the approximation of first order dynamics, where F = mν. This method provides a natural framework for mixing rigid constraints with flexible goals in both Cartesian and joint space. Features like gravity and contact can thus be incorporated according to strict mathematical principles. We have implemented such a system for the specific task of positioning vehicle occupant models. Although the Lagrange multiplier method for solving constrained dynamics is well documented, its utility in this context has not been widely recognised
- Notes:
- Vendor supplied data
- Publisher Number:
- 1999-01-1917
- Access Restriction:
- Restricted for use by site license
The Penn Libraries is committed to describing library materials using current, accurate, and responsible language. If you discover outdated or inaccurate language, please fill out this feedback form to report it and suggest alternative language.