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Immersive Visualization Exploration of Crew Station Design for Acquisition Programs U.S. Army Combat Capabilities Development Command Ground Veh

SAE Technical Papers (1906-current) Available online

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Format:
Book
Conference/Event
Author/Creator:
Agusti, Rachel S., author.
Contributor:
Brown, David
Hackenbruch, Rachel N.
Hess, David
Kovacin, Kyle
Simmons, Caleb B.
Smith, Aaron
Stewart, Colin
Conference Name:
2024 NDIA Michigan Chapter Ground Vehicle Systems Engineering and Technology Symposium (2024-08-13 : Novi, Michigan, United States)
Language:
English
Physical Description:
1 online resource cm
Place of Publication:
Warrendale, PA SAE International 2024
Summary:
Crew Station design in the physical realm is complex and expensive due to the cost of fabrication and the time required to reconfigure necessary hardware to conduct studies for human factors and optimization of space claim. However, recent advances in Virtual Reality (VR) and hand tracking technologies have enabled a paradigm shift to the process. The Ground Vehicle System Center has developed an innovative approach using VR technologies to enable a trade space exploration capability which provides crews the ability to place touchscreens and switch panels as desired, then lock them into place to perform a fully recorded simulation of operating the vehicle through a virtual terrain, maneuvering through firing points and engaging moving and static targets during virtual night and day missions with simulated sensor effects for infrared and night vision. Human factors are explored and studied using hand tracking which enables operators to check reach by interacting with virtual components like flipping switches and with virtual touchscreens. This activity facilitates acquisition because it enables technology assessments and optimizations for human factors in a cost effective and time efficient manner
Notes:
Vendor supplied data
Publisher Number:
2024-01-4104
Access Restriction:
Restricted for use by site license

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