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New Behavioral Paradigms for Virtual Human Models University of Pennsylvania

SAE Technical Papers (1906-current) Available online

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Format:
Conference/Event
Author/Creator:
Badler, Norman I., author.
Conference Name:
2005 Digital Human Modeling for Design and Engineering Symposium (2005-06-14 : Iowa City, Iowa, United States)
Language:
English
Physical Description:
1 online resource
Place of Publication:
Warrendale, PA SAE International 2005
Summary:
The earliest Digital Human Modeling systems were non-interactive analysis packages with crude graphics. Next generation systems added interactivity and articulated kinematic human models. The newest systems use real-time computer graphics, deformable figures, motion controllers, and user interfaces. Our long-term goal is to free the user as much as possible from interactive human model manipulation through direct understanding and execution of task instructions. We present a next generation DHM testbed that includes a scriptable interface, real-time collision-avoidance reach, empirical joint motion models, a versatile locomotion engine, motion capture and synthetic motion blends and combinations, and a smooth skinned scalable human model
Notes:
Vendor supplied data
Publisher Number:
2005-01-2689
Access Restriction:
Restricted for use by site license

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