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Designing interactions / Bill Moggridge ; foreword by Gillian Crampton Smith ; interviews with Bill Atkinson et 41 autres.

Fine Arts Library QA76.9.H85 M64 2007
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Format:
Book
Author/Creator:
Moggridge, Bill, auteur, intervieweur.
Language:
English
Subjects (All):
Human-computer interaction.
Design and technology.
System design.
Attitude to Computers.
Medical Subjects:
Attitude to Computers.
Physical Description:
xxiv, 766 pages : illustrations principalmement en couleur ; 24 cm + 1 DVD
Place of Publication:
Cambridge, Mass. : The MIT Press, [2007]
Summary:
« A pioneer in interaction design tells the stories of designers who changed the way people use everyday things in the digital era, interviewing the founders of Google, the creator of The Sims, the inventors and developers of the mouse and the desktop, and many others. Digital technology has changed the way we interact with everything from the games we play to the tools we use at work. Designers of digital technology products no longer regard their job as designing a physical object—beautiful or utilitarian—but as designing our interactions with it. In Designing Interactions, award-winning designer Bill Moggridge introduces us to forty influential designers who have shaped our interaction with technology. Moggridge, designer of the first laptop computer (the GRiD Compass, 1981) and a founder of the design firm IDEO, tells us these stories from an industry insider's viewpoint, tracing the evolution of ideas from inspiration to outcome. The innovators he interviews—including Will Wright, creator of The Sims, Larry Page and Sergey Brin, the founders of Google, and Doug Engelbart, Bill Atkinson, and others involved in the invention and development of the mouse and the desktop—have been instrumental in making a difference in the design of interactions. Their stories chart the history of entrepreneurial design development for technology. Moggridge and his interviewees discuss such questions as why a personal computer has a window in a desktop, what made Palm's handheld organizers so successful, what turns a game into a hobby, why Google is the search engine of choice, and why 30 million people in Japan choose the i-mode service for their cell phones. And Moggridge tells the story of his own design process and explains the focus on people and prototypes that has been successful at IDEO—how the needs and desires of people can inspire innovative designs and how prototyping methods are evolving for the design of digital technology. Designing Interactions is illustrated with more than 700 images, with color throughout. Accompanying the book is a DVD that contains segments from all the interviews intercut with examples of the interactions under discussion. »-- Site de l'éditeur.
Contents:
Foreword : What is interaction design? / by Gillian Crampton Smith
Preface
Introduction : two personal stories
The mouse and the desktop : interviews with Doug Engelbart, Stu Card, Tim Mott, and Larry Tesler
My PC : interviews with Bill Atkinson, Paul Bradley, Bill Verplank, and Cordell Ratzlaff
From the desk to the palm : interviews with John Ellenby, Jeff Hawkins, Bert Keely, Rob Haitani, and Dennis Boyle
Adopting technology : interviews with David Liddle, Mat Hunter, Rikako Sakai, David Kelley, and Paul Mercer
Play : interviews with Bing Gordon, Brendan Boyle, Brenda Laurel, and Will Wright
Services : interviews with Takeshi Natsuno, Live|Work, and Fran Samalionis
The Internet : interviews with Terry Winograd, Larry Page and Sergey Brin of Google, Steve Rogers, and Mark Podlaseck
Multisensory and multimedia : interviews with Hiroshi Ishii, Durrell Bishop, Joy Mountford, and Bill Gaver
Futures and alternative nows : interviews with Tony Dunne and Fiona Raby, John Maeda, and Jun Rekimoto
People and prototypes : the author's own ideas about how to design interactions, with help from his friends and colleagues Jane Fulton Suri and Duane Bray.
Notes:
Comprend des références bibliographiques (pages 738-755) et un index.
ISBN:
0262134748
9780262134743
OCLC:
300871781

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