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Multidisciplinary perspectives on media fandom / Robert Andrew Dunn, editor.
- Format:
- Book
- Author/Creator:
- Dunn, Robert Andrew, 1976- author.
- Series:
- Advances in religious and cultural studies (ARCS) book series.
- Advances in religious and cultural studies (ARCS) book series
- Language:
- English
- Subjects (All):
- Mass media--Social aspects.
- Mass media.
- Fans (Persons).
- Physical Description:
- 28 PDFs (433 pages)
- Place of Publication:
- Hershey, Pennsylvania : IGI Global, [2020]
- System Details:
- Mode of access: World Wide Web.
- Summary:
- ""This book explores under-studied cultures of fandom as well as emerging intricacies of established fandoms"--Provided by publisher"-- Provided by publisher.
- Contents:
- Chapter 1. Living myths in a living world: mythological studies and green studies implications of fandom
- Chapter 2. Personality traits and fans' motives for attention to fictional narratives
- Chapter 3. Comic con communion: gender, cosplay, and media fandom
- Chapter 4. Music behind the masks: fans' reaction to the sounds of batman villains
- Chapter 5. The new hip-hop generation of China
- Chapter 6. Foreign but familiar: genre and the global Korean drama fandom
- Chapter 7. Digital fandom overseas: how do Turkish television fans in latin America do it all?
- Chapter 8. The people's audience: the relationship between TV presenter Silvio Santos and his TV studio audience
- Chapter 9. Growth in sport media and the rise of new sport fandom
- Chapter 10. Social identity theory in sports fandom research
- Chapter 11. National Team fans: is passion enough to leverage sponsor brands?
- Chapter 12. The role of art in persuasiveness of sport sponsorship: an aesthetic perspective of fandom in today's media world
- Chapter 13. Esports fandom and the collegiate student-athlete experience: active audiences and spectatorship
- Chapter 14. Mobile gaming strategic communication and fear of missing out (FoMO) in fan culture: a case study of final fantasy brave exvius
- Chapter 15. Is the news cycle "real"?: a case study of media "phandom" and agenda setting in Persona 5
- Chapter 16. The futurians, gamergate, and fandom: the construction of social identities through competition and technology
- Chapter 17. Online community bonds as a method of mitigating toxicity in an interactive livestream
- Chapter 18. Celebrity and influencer in a fan economy: unfolding the fans' roles in enhancing endorsement effects
- Chapter 19. Brand fandom insights: marketing themes and trends from practitioners.
- Notes:
- Description based on print version record.
- Includes bibliographical references and index.
- ISBN:
- 9781799833253
- OCLC:
- 1154367945
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