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Mean-field-type game theory II Applications Tamer Başar, Boualem Djehiche, Hamidou Tembine

Springer Nature - Springer Mathematics and Statistics (R0) eBooks 2026 English International Available online

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Format:
Book
Author/Creator:
Başar, Tamer, author.
Djehiche, Boualem, author.
Tembine, Hamidou, author.
Series:
Static & dynamic game theory 2363-8524
Language:
English
Subjects (All):
Game theory.
Discrete mathematics.
Physical Description:
1 online resource
Other Title:
Applications
Place of Publication:
Cham Springer [2026]
System Details:
text file PDF
Summary:
Mean-Field-Type Game Theory II is the second of two volumes that together form a comprehensive treatment of mean-field-type game theory and applications focused on finding state-of-the-art solutions to issues surrounding the next generation of cloud social networking, smart energy systems, transportation and wireless networks. The text shows how mean-field-type game theory provides the ideal framework for designing robust, accurate and efficient algorithms for the autonomous and distributed architectures on which future cities and networks will rely to improve the efficiency and flexibility, security and quality of life. This second volume fleshes out and expands upon the theoretical treatment of Volume I with a presentation of real-world applications including smart cities, energy systems and their economics, high-efficiency Wi-Fi networks, social networks, next-generation networks, sensor networks and cognitive networks. Mean-Field-Type Game Theory II: Applications is an ideal resource for engineers, academic researchers, and advanced undergraduate and graduate students, surveying the varied ways in which mean-field games can be employed to enhance real systems of one sort or another
Contents:
Part 1. Engineering
Chapter 1. Evacuation of Multi-Level Buildings
Chapter 2. Signal Quality-based CSMA Networks
Chapter 3. Power savings, Mobility, and Data Queues
Chapter 4. User and Base Station Association in Next Generation Networks
Part 2. Computer Science
Chapter 5. Malware Propagation
Chapter 6. Rent-Seeking Games in Cloud Networking
Chapter 7. Auctions
Chapter 8. Network of Neural Networks
Part 3. Evolutionary Biology and Biochemistry
Chapter 9. BioChemical Reaction Networks
Chapter 10. COVID-19: Data-Driven Modeling
Part 4. Sociology, Psychology, Ecology and Environment
Chapter 11. Pollution Control and Fishing Strategies in Smarter Cities
Chapter 12. Mean-Field Games for Marriage
Part 5. Network Economics, Finance and Insurance
Chapter 13. Economics of Networks
Chapter 14. Electricity Price Dynamics in the Smart Grid
Chapter 15. Blockchain-based Distributed Power Networks
Chapter 16. Blockchain Token Economics
Chapter 17. Hub-based Airline Networks
Part 6. Wrap-up
Chapter 18. Conclusions and New Directions In this chapter, we present some summary and new directions
Notes:
Includes bibliographical references and index
Online resource; title from PDF title page (SpringerLink, viewed April 7, 2026)
ISBN:
9783032070319
3032070317
OCLC:
1583408279

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