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Shaping the future through simulation and gaming : 56th International Simulation and Gaming Association Conference, ISAGA 2025, Stuttgart, Germany, July 15-18, 2025, Revised selected papers / Friedrich Trautwein, Birgit Zürn, Heide Lukosch, Sebastiaan Meijer, Tobias Alf, editors.
Springer Nature - Springer Computer Science eBooks 2026 English International Available online
View online- Format:
- Book
- Author/Creator:
- International Simulation and Gaming Association. International Conference (56th : 2025 : Stuttgart, Germany)
- Series:
- Lecture notes in computer science ; 1611-3349 16439.
- Lecture notes in computer science, 1611-3349 ; 16439
- Language:
- English
- Subjects (All):
- Simulation games in education--Congresses.
- Simulation games in education.
- Simulation games--Congresses.
- Simulation games.
- Game theory--Congresses.
- Game theory.
- Simulation methods--Congresses.
- Simulation methods.
- Genre:
- Conference papers and proceedings
- Physical Description:
- 1 online resource (xi, 380 pages) : illustrations.
- Other Title:
- ISAGA 2025
- Place of Publication:
- Cham, Switzerland : Springer, [2026]
- Summary:
- This open access book constitutes the revised selected papers of the 56th International Simulation and Gaming Association Conference, ISAGA 2025, held in Stuttgart, Germany, during July 15-18, 2025. The 23 full papers and 1 short paper presented in this volume were carefully reviewed and selected from 51 submissions. They are grouped into the following topics: Designing Futures: Innovation in Game Design and Development; Learning and Evaluation in Simulation-Based Environments; Sustainability, Climate, and Urban Resilience; Immersion and Intercultural Perspectives.
- Contents:
- What reality do we pursue as designers and facilitators? / Toshiko Kikkawa, Mieko Nakamura, and Willy Christian Kriz
- Development of gaming simulation for policy discussion on the community-based integrated care system / Kaede Fujita and Manabu Ichikawa
- Influence of game genre choice on computational thinking development in school-based video game design activities / Jérémy Le Du, Julian Alvarez, and Daniel Schmitt
- LEGO® Serious Play® and simulation games : a meaningful combination or a distracting influence? / Maria Freese, Hans-Christoph Gründler, Petra Hövelborn, Willy Christian Kriz, Nadine Meidert, Helmut Wittenzellner, Susann Zeiner-Fink, Sara Zumhasch, and Birgit Zürn
- Modelling in-game events in game scenarios : a comprehensive framework / Marcin Wardaszko and Willy Christian Kriz
- Managing the creative storm : game brainstorm sessions based on the triadic game design philosophy / Heide Lukosch and Daan Groen
- Playing for urban security : a co-design analog serious game process to support collaborative spatial planning / Micael Sousa
- Games for harm and remedy : using video games to promote sex worker rights / Miranda Verswijvelen and Holly Franklin
- MyCrystalBall : a game-based learning and foresight framework based on PETIES / Christian K. Karl
- The health insurance game : a simulation game and a simulation of a health economic experiment / Tobias Alf, Jürgen Wasem, and Florian Buchner
- Conceptualizing embodied debriefing in simulation and gaming studies / Weronika Szatkowska, Małgorzata Cwil, and Willy Christian Kriz
- Developing an evaluation design for a simulation-based team training series with global virtual teams : a virtual action learning approach / Nick Ludwig
- Simulation, education and ethics : what a mix! / Elyssebeth Leigh, Heemi Ateremu McNeill, and Derek Wade
- Securing implicit experiential knowledge with applied games in Industry 4.0 / Joshua Birenheide, Julia Arlinghaus, and Maria Freese
- The World Climate Game© as a tool for change : solving world problems through play / Rouven Kaiser and Matthias Mittelberger
- Defend the delta : prototyping and testing a tower defense game on salt intrusion / Robert‑Jan den Haan and Paran Pourteimouri
- A cooperative board game intervention to foster high school students’ conceptual understanding of the greenhouse effect and climate change / Sittiched Bunpapanpong and Watcharee Ketpichainarong
- Key factors for using games such as WhereWeMove in municipal flood risk communication and collaboration / Thomas Rehder, Juliette Cortes‑Arevalo, and Geertje Bekebrede
- Development of a disaster response headquarters management game / Junya Tsukamoto, Kaede Fujita, Yuta Yamazaki, Shintaro Fujita, and Manabu Ichikawa
- Using game-based research approaches to gauge children’s perceptions : insights from a food education project / Nicolás Méndez Barreto, Lamprini Chartofylaka, Aurélie Maurice, Nicolas Darcel, and Rallou Thomopoulos
- From potential to practice : applied immersive games in industry / Maria Freese, Xianbiao Jiang, and Julia Arlinghaus
- “Judging a book by its cover” : simulation, bias, and intercultural learning / Korryn D. Mozisek and Sebastien Dubreil
- Anywhere academy : avatar-based collaborative teaching and learning in VR / Patrick Querl, Raymond Leonardo Chandra, Koen Castermans, Djamel Berkaoui, and Heribert Nacken
- Business simulation in the context of emerging technologies : the SPEE case study / Gércia Sequeira, Ruben Pereira, Gildo Cossa, Ana Calado Pinto, and Licínio Roque.
- Notes:
- Includes bibliographical references and index.
- Online resource; title from PDF title page (Springer Nature Link, viewed April 6, 2026).
- Other Format:
- Print version: International Simulation and Gaming Association. Shaping the future through simulation and gaming
- ISBN:
- 9783032201294
- 3032201292
- OCLC:
- 1583239608
- Access Restriction:
- Some versions: Open access versions available from some providers open access
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