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Games that haunt us : gothic game space as a living nightmare / edited by Stephanie Farnsworth.
- Format:
- Book
- Series:
- Approaches to Digital Game Studies.
- Approaches to Digital Game Studies
- Language:
- English
- Subjects (All):
- Video games.
- Goth culture (Subculture).
- Physical Description:
- 1 online resource (265 pages)
- Distribution:
- New York : Bloomsbury Publishing (US), 2026.
- Place of Publication:
- London : Bloomsbury Academic, 2026.
- System Details:
- text file rdaft
- Summary:
- An examination of how the Gothic appears in game space to interrogate an area of substantial importance to contemporary games, with a focus on environments, bodies, and defining the Gothic in games.
- Contents:
- List of Contributors Foreword Ewan Kirkland Introduction Stephanie Farnsworth (University of Sunderland, UK) Part 1: Defining Gothic Videogames 1. Gothic Epistemology and Space in Metroidvania Games: Navigating Hollow Knight Jack Orchard (University of Oxford, UK) 2. Scheme-Mother: Exploring Narrative Tension Through Southern and European Gothic Influences in Destiny 2's The Witch Queen Kira Jones (Emory University, USA) 3. A Matter Not Yours: Gothic Metalepses and Determinist Horror in The Witcher 3: Wild Hunt - Hearts of Stone Andrin Albrecht (Friedrich-Schiller-University Jena, Germany) 4. Breeding Unease and Distrust through Disruptive Design in Amnesia: A Machine for Pigs Peter Howell (University of Portsmouth, UK) Part 2: Gothic Environments and Walking with the Undead 5. The Mourning Tree: Ghosts, Hauntings and Learning to Grieve through Everybody's Gone to the Rapture Kris Darby (Liverpool Hope, UK) 6. Haunted, Hunted & Harrowed: Resident Evil 2's Police Department Maze of Tension Eoin Murray (Falmouth University, UK) 7. "It always ends like this": Temporality and the Refrain in NieR: Automata Sian Tomkinson (University of Western Australia) 8. Animals, the Authentic and Gothic Fantasy : the Implicit Moral Mechanics of Killing in The Witcher 3: Wild Hunt Michael Rübsamen (Lund University, Sweden) and Magnus Johansson (Lund University, Sweden) 9. EcoCosmicism: Re-Reading Lovecraft in the Wake of the Climate Crisis Jemma Morgan (Independent Scholar, UK) Part 3: Reanimating the Gothic Body through Videogames 10. "I Want A Girl": Outlast: Whistleblower, the Feminised Male Protagonist and Intergender Body Horror Thea Bamber (Roehampton University, UK) 11. "God Doesn't Love You. Not Like I Do": Exploring Queer Design, Posthumanism and the Chthulucene in Outlast II Zarin Rafiuddin (University of Leeds, UK) 12. From Ikkyu to Undertale: A Transnational Development of the Animated Skeleton in Videogames James T. McCrea (National University, UK) 13. Upgraded models: The demise of the clone in Star Wars: Jedi Fallen Order Stephanie Farnsworth (University of Sunderland, UK) 14. Uncanny Identities and the Existential Posthuman Gothic in SOMA and The Swapper Kevin Veale (Massey University, Aotearoa/New Zealand) Index
- ISBN:
- 9798765124987
- 9798765124994
- OCLC:
- 1574807460
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