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Building museum games: a practical guide.
- Format:
- Book
- Author/Creator:
- Pletcher, Kellian Adams, author.
- Language:
- English
- Subjects (All):
- Video games--Design.
- Video games.
- Museums--Activity programs.
- Museums.
- Board games.
- Genre:
- Electronic books.
- Physical Description:
- 1 online resource
- Edition:
- 1st edition.
- Place of Publication:
- New York : Bloomsbury Academic, 2026.
- Summary:
- "This book bridges the gap between museum professionals and game designers, providing strategies for creating engaging digital, analog, or digital/physical games for museums. Through a series of examples, templates and activities, readers of this book can learn a structured process of game design, including approaches for how to: - Establish design parameters - Build simple wireframes - Create prototypes - Work with contractors - Build basic budgets and schedules - Engage visitors as testers and collaborators The book highlights the continuous cycle of testing and improvement that makes games such a lively and vibrant medium for visitor engagement. All of these techniques are tailored to the unique challenges of designing games in the museum world and include practical considerations on how to build with and within an institution."-- Provided by publisher.
- Contents:
- First, let’s play
- Permission
- Planning
- Parameters
- Proposals
- Playmaps
- Playtesting
- Production
- Postmortem.
- Notes:
- Online resource; title from PDF title page (Bloomsbury Collections, viewed March 25, 2026).
- Other Format:
- Print version: Pletcher, Kellian Adams. Building Museum Games.
- ISBN:
- 9798216379799
- 9798216379782
- 9798216379775
- OCLC:
- 1572091915
- Access Restriction:
- Restricted for use by site license
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