My Account Log in

1 option

Real Emotions and Affect in Extended Realities : First International Conference, REALITIES 2024, Milan, Italy, July 5, 2024, Proceedings / edited by Alice Chirico.

Springer Nature - Springer Computer Science eBooks 2026 English International Available online

View online
Format:
Book
Author/Creator:
Chirico, Alice.
Series:
Communications in Computer and Information Science, 1865-0937 ; 2663
Language:
English
Subjects (All):
User interfaces (Computer systems).
Human-computer interaction.
User Interfaces and Human Computer Interaction.
Local Subjects:
User Interfaces and Human Computer Interaction.
Physical Description:
1 online resource (276 pages)
Edition:
1st ed. 2026.
Place of Publication:
Cham : Springer Nature Switzerland : Imprint: Springer, 2026.
Summary:
This volume CCIS 2663 constitues the proceedings of the First International Conference on Real Emotions and Affect in Extended Realities, REALITIES 2024, held in Milan, Italy on July 5, 2024. The 12 full papers were carefully reviewed and selected from 30 submissions. These papers were organized in following topical sections: Emotions in Virtual and Transformative Natural Environments; Clinical and Psychological Applications in VR; AI, Video Games, and Emotions; Methodologies & Tools for Studying Emotions in VR; Virtual Emotions and Theoretical Concepts.
Contents:
Emotions in Virtual and Transformative Natural Environments
Comparing Positive and Negative Awe Across Cultures in 360°-Video Experiences
From Home to a New Reality: The Challenge for Out-of-Town Students
The Role of VR-Based Transformative Experience, Positive Emotions, and Savoring Practice
Clinical and Psychological Applications in VR
Virtual Running Protocol to Target the Acute Urge to Be Physically Active in Anorexia Nervosa
Volumetric Video for Mental Health Applications
AI, Video Games, and Emotions
Assessing Aesthetic Emotions and Affect in Online Brainstorming Sessions with Generative AI Tools
Video Games to Promote Transformative Emotions and Support Moral Development
Methodologies & Tools for Studying Emotions in VR
EEG Power Analysis of an Emotionally Neutral VR Experience
EchoSphere: A Synchronous Virtual Reality Research Platform
Design and Validation of Awe-Inspiring Virtual Environments
Virtual Emotions and Theoretical Concepts
Passions, Emotions, and/or Sentiments: Eighteenth-Century Dubosian Origins
The Pursuit of Realism and the Nature of Emotions in Virtual Reality: A Phenomenological Analysis of Affects Elicited by Virtual Environments.
Notes:
Description based on publisher supplied metadata and other sources.
ISBN:
3-032-05778-7
9783032057785
OCLC:
1553135991

The Penn Libraries is committed to describing library materials using current, accurate, and responsible language. If you discover outdated or inaccurate language, please fill out this feedback form to report it and suggest alternative language.

Find

Home Release notes

My Account

Shelf Request an item Bookmarks Fines and fees Settings

Guides

Using the Find catalog Using Articles+ Using your account