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Technology, Innovation, Entrepreneurship and Education : 5th EAI International Conference, TIE 2025, Cambridge, UK, March 17-18, 2025, Proceedings / edited by Jeremy Foss, David Crawford, Waqas ur Rahman.

Springer Nature - Springer Computer Science eBooks 2026 English International Available online

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Format:
Book
Author/Creator:
Foss, Jeremy.
Contributor:
Crawford, David.
Rahman, Waqas ur.
Series:
Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering, 1867-822X ; 655
Language:
English
Subjects (All):
Application software.
Image processing--Digital techniques.
Image processing.
Computer vision.
Computer networks.
Computer and Information Systems Applications.
Computer Imaging, Vision, Pattern Recognition and Graphics.
Computer Communication Networks.
Local Subjects:
Computer and Information Systems Applications.
Computer Imaging, Vision, Pattern Recognition and Graphics.
Computer Communication Networks.
Physical Description:
1 online resource (184 pages)
Edition:
1st ed. 2026.
Place of Publication:
Cham : Springer Nature Switzerland : Imprint: Springer, 2026.
Summary:
This book constitutes the refereed proceedings of the 5th EAI International Conference on Technology, Innovation, Entrepreneurship and Education, TIE 2025, held in Cambridge, UK, during March 17-18, 2025. The 8 full papers included in this book were carefully reviewed and selected from 29 submissions. These papers provide a vision of technologies applied to enterprise, education, medicine and cultural heritage, reflecting our collective ambition to explore pioneering ideas and redefine the future of learning, innovation, and societal progress. .
Contents:
Research and tools specifically applied to the fields of medicine, gaming and movies.
Research Trends of Extended Reality (XR) in the Medical Field: A Systematic Literature Review.
An Exploratory Case Study on the Metrics and Performance of IIoT Investment.
Cultural Heritage with applications for museums and tourism.
Playfully Preserving The Past: A Systematic Literature Review On Using Gamified Extended Reality To Preserve Cultural Heritage.
Enhancing Tourism Accessibility for the Deaf and Hardof-Hearing with XR Technology: A Systematic Literature Review.
Enterprise and educational infrastructure and its practitioners.
LLM integration in Game Writing: An investigation of visions and tools.
The Power of Collaboration: Vision Meets Expertise The Making of AI Multimodal Movie Analysis Toolkit The Möbius Trip Replay.
A museum-gamified mobile application oriented towards cultural heritage preservation: assessing user experience.
The Role of AI Platforms in Enhancing Entrepreneurship Education: A Theoretical Analysis.
Notes:
Description based on publisher supplied metadata and other sources.
ISBN:
3-032-06982-3
9783032069825
OCLC:
1547928591

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