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Computational Art at the Venice Biennale (1970–2015) / edited by Francesca Franco.

Springer Nature - Springer Computer Science eBooks 2026 English International Available online

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Format:
Book
Author/Creator:
Franco, Francesca.
Contributor:
Lesokwane, Frank.
Series:
Springer Series on Cultural Computing, 2195-9064
Language:
English
Subjects (All):
User interfaces (Computer systems).
Human-computer interaction.
Application software.
User Interfaces and Human Computer Interaction.
Computer and Information Systems Applications.
Local Subjects:
User Interfaces and Human Computer Interaction.
Computer and Information Systems Applications.
Physical Description:
1 online resource (0 pages)
Edition:
1st ed. 2026.
Place of Publication:
Cham : Springer Nature Switzerland : Imprint: Springer, 2026.
Summary:
This book provides an exciting historiography of Creative Computing and Computational Art at the Venice Biennale, from 1970 to 2015. Four contemporary artists (Simon Pope, Tamiko Thiel, Joseph Nechvatal and Fré Ilgen) discuss art, science and technology-based work that they have exhibited at the Venice Biennale in recent years. Multimedia producer and writer, Maureen Kendal, discusses the work of Orly Aviv at the 2015 Venice Biennale, and curator Francesca Franco interviews computer art pioneer Frieder Nake about his early participation in the Venice Biennale. Additional interviews with media artist and theorist Paul Thomas and digital culture advocate Maria Grazia Mattei offer further reflections on the evolving relationship between art and technology, both within and beyond the Biennale context. Francesca Franco, who has published extensively on the history of art, science and technology at the Venice Biennale, also contributes an introductory chapter that summarises and contextualises each of the contributions and an additional chapter on the 1970 Biennale’s central exhibition that featured – for the very first time in the history of this institution – what have now been acknowledged as some of the most influential and inspiring computer artworks in the history of this field.
Contents:
Introduction
It was meant 2 b gr8: reneging on the participatory ethos of software culture in the 2003 Venice Biennale
Site Venice Site Biennale: The Manifest.AR Augmented Reality Intervention into the 2011 Venice Biennale
vOluptuary drOid décOlletage at the 55th International Art Exhibition of la Biennale di Venezia
Natural Challenges - 'Extension on One Chord', Venice Biennale 2015 - Notes of a participating artist
ORLY AVIV - ‘Nervous Organ’, Venice Biennale 2015
Pioneering Computer Art at the Venice Biennale - Frieder Nake interviewed by Francesca Franco
Planetary Network at the 1986 Venice Biennale – The Sydney Node. An interview with Paul Thomas
Planetary Network at the 1986 Venice Biennale – The Venice node. An interview with Maria Grazia Mattei
The First Computer Art Show at the 1970 Venice Biennale: An Experiment or Product of the Bourgeois Culture?
Conclusions.
Notes:
Description based on publisher supplied metadata and other sources.
ISBN:
3-032-04258-5
9783032042583
OCLC:
1569124209

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