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Introduction to 3D game art Jesse O'Brien

Bloomsbury Collections: TxT (title by title) 2025 Available online

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Format:
Book
Author/Creator:
O'Brien, Jesse, author.
Contributor:
Bloomsbury (Firm), publisher.
Language:
English
Subjects (All):
Three-dimensional imaging.
Video games in art.
three-dimensional.
Physical Description:
1 online resource
Edition:
1st edition
Other Title:
Introduction to three-dimensional game art
Place of Publication:
New York Bloomsbury Academic 2025
Summary:
Maya for Game Artists: An Introduction to the Game Art Production Process and its companion video tutorials provide the fastest and most efficient way to get from knowing nothing about Maya, to creating a finished video game asset that could be imported into any game engine. Maya is an incredibly complex software package used for many different applications, which can be challenging for new users who do not know where to start when learning Maya for games. This book is specifically tailored for game artists: it explains the game art asset production pipeline, and how Maya fits into that pipeline. This book is easy to read and user friendly: the perfect text for college or high school classes, or for learners teaching themselves. It is project based and provides several hands-on learning opportunities. The material is carefully scaffolded to introduce the basic tools and workflows first, before moving on to a new project/ concept. Highlights of this book include: - A summary at the end of each tutorial to review the tools used. - A summary at the end of each chapter to review core concepts covered. - Examples from published games to illustrate the topics discussed. - Boxed articles sharing tips and best practices. - Interviews with game artists working in industry
Contents:
Introduction
1. 3D Asset Production Pipeline
2. Maya Interface Overview
3. Modeling with Polygons
4. UV Mapping
5. Texturing
6. Rigging
7. Animation
8. Lighting and Rendering
Bibliography
Index
Notes:
Includes bibliographical references and index
Other Format:
Print version O'Brien, Jesse. Introduction to 3D game art /
ISBN:
9798765122266
OCLC:
1520505727

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