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Shitsukan—Understanding and Manipulating Material and Quality Perception / edited by Shin'ya Nishida, Ko Nishino.

Springer Nature - Springer Computer Science eBooks 2026 English International Available online

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Springer Nature - Springer Nature Link Journals and eBooks - Fully Open Access Available online

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SpringerLink Open Access eBooks Available online

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Format:
Book
Contributor:
Nishida, Shin'ya., Editor.
Nishino, Ko, Editor.
Series:
Computer Science Series
Language:
English
Subjects (All):
Computer vision.
Neurosciences.
Cognitive psychology.
Virtual reality.
Augmented reality.
Computer Vision.
Neuroscience.
Cognitive Psychology.
Virtual and Augmented Reality.
Local Subjects:
Computer Vision.
Neuroscience.
Cognitive Psychology.
Virtual and Augmented Reality.
Physical Description:
1 online resource (VIII, 330 p. 134 illus., 112 illus. in color.)
Edition:
1st ed. 2026.
Place of Publication:
Singapore : Springer Nature Singapore : Imprint: Springer, 2026.
Summary:
This open-access book presents interdisciplinary research on "Shitsukan" a unique Japanese word that refers to the qualitative, immeasurable attributes pertaining to the materials and quality of objects and scenes. Through the perception of the wide and rich varieties of Shitsukan, humans can gain essential information for their daily lives, perceive the richness of the world, judge the value of things, and determine appropriate bodily actions. Understanding how to recognize Shitsukan and how to manipulate Shitsukan are thus fundamental research topics for us humans. This book describes the quest towards defining and excavating the deep Shitsukan information in the real world to advance our understanding of Shitsukan perception at both the computational and experimental levels. This book is organized as follows: Part I introduces how humans and machines perceive Shitsukan. Part II introduces diverse studies on the neural processing of Shitsukan. Part III addresses how to control Shitsukan experiences. By reading through this book, readers will gain insight into how humans and machines perceive Shitsukan (psychopysics and computer vision), how the brain processes Shitsukan (neuroscience), and how one can create and modulate Shitsukan (virtual reality, digital art, and industrial engineering).
Contents:
What is Shitsukan?
Human Visual Perception of Shitsukan
Computational Visual Modeling of Shitsukan
Shitsukan at the Intersection of Vision and Language
Shitsukan of Sound
Decoding Shitsukan in The Brain
The Neural Processing of Shitsukan Perception
Shitsukan Perception When Impaired
The Neural Value Transformation from Shitsukan
The Haptics of Shitsukan
Augmenting Reality with Shitsukan
Dynamic Projection of Shitsukan
Digital Fabrication of Shitsukan
Shitsukan in Industrial Engineering
Depicting Shitsukan.
Notes:
Description based on publisher supplied metadata and other sources.
ISBN:
981-9547-62-8
9789819547623
OCLC:
1570384972

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